[1.7.4] weapon Psyshot small talk
Posted: Sat Oct 23, 2021 9:49 am
I know that there're already 3 guides here and I recommend you to read them. However the 2 previous ones are bit outdated and the other 1.7.4 one builds on caster style.
After played a bit, both on Insane difficulty and in dev mod with dummies, I discovered that Psyshot is really a ridiculous damage machine. I was able to deal 200 damage per shot just on lv14. I entered dreadfell on lv 24 and almost no rare could take more than 2 shots. In dev mod when using optimal gears, but without those super rare gun fixdarts, I can deal 20k DPT with just plain shots. If you go to see my Reaver analysis you'll see that this ranged-class can deal the same constant damage as a melee class! And those melee classes are exploiting the overpowered Flexible Combat prodigy right now. Plus Psyshot is a very tanky class with all-resist running high from early game among with a flat damage reduction and great healing. It also has one of the best teleports and the best wall talent in game.
So in short, no need to bother with Inner Demon and Waking Nightmare. Inner demons are only generated by chance, and they even block your bullets!
The following parts are assuming that your gun only shoots one bullet at a time. Plus I wonder what's the "x" in Glassgo's "1.6.x" guide. That's important because the weapon damage formula was changed in the early version of 1.6, and before the change mindstar damage is overpowered but after it's just like a normal 1H weapon, with Psiblade on.
I have tested multiple Prodigy combination, and at last I found that the best combination is Master of Disaster (lv 25) + Arcane Might (lv42). I max Dexterity, Magic, Cunning, and the rest are into Willpower. PES + Superpower is only slightly better when PES is on (difference < 10%). Giving up Willpower instead of Dexterity makes it much easier to advance talents since your Mastery requires Dexterity. Dexterity also gives great defense. With a very high Cunning and Master of Disaster you can still have very high mindpower. In early game you put points into Dexterity, Willpower (no higher than 29) and Cunning as needed, and then max Cunning, Dexterity, Magic in order.
I find the best mindstar is actually the Seeds of the Black Tree. Mostly because it deals darkness damage. There're multiple egos offering both physical and darkness damage bonus, so you can have both high bullet damage and high mindstar damage. The proc is also very nice.
For how to use class and generic points just consult other guides. Avoidance is op and a must. You'll be too lazy to use Nightmare while Dread is still OK. So you don't necessarily need Cornac as the race but additional generic trees are still welcome. Charm Mastery doesn't improve injectors anymore and Psychot already has Forced Gestalt as track, so don't bother unlocking this. BTW the current metagame favours defense instead of armor, so get Light Armor Training instead of Heavy. Psychots have plenty of general points so even a 12-point race like Shalore can be OK, and of course Shalore is powerful.
After played a bit, both on Insane difficulty and in dev mod with dummies, I discovered that Psyshot is really a ridiculous damage machine. I was able to deal 200 damage per shot just on lv14. I entered dreadfell on lv 24 and almost no rare could take more than 2 shots. In dev mod when using optimal gears, but without those super rare gun fixdarts, I can deal 20k DPT with just plain shots. If you go to see my Reaver analysis you'll see that this ranged-class can deal the same constant damage as a melee class! And those melee classes are exploiting the overpowered Flexible Combat prodigy right now. Plus Psyshot is a very tanky class with all-resist running high from early game among with a flat damage reduction and great healing. It also has one of the best teleports and the best wall talent in game.
So in short, no need to bother with Inner Demon and Waking Nightmare. Inner demons are only generated by chance, and they even block your bullets!
The following parts are assuming that your gun only shoots one bullet at a time. Plus I wonder what's the "x" in Glassgo's "1.6.x" guide. That's important because the weapon damage formula was changed in the early version of 1.6, and before the change mindstar damage is overpowered but after it's just like a normal 1H weapon, with Psiblade on.
I have tested multiple Prodigy combination, and at last I found that the best combination is Master of Disaster (lv 25) + Arcane Might (lv42). I max Dexterity, Magic, Cunning, and the rest are into Willpower. PES + Superpower is only slightly better when PES is on (difference < 10%). Giving up Willpower instead of Dexterity makes it much easier to advance talents since your Mastery requires Dexterity. Dexterity also gives great defense. With a very high Cunning and Master of Disaster you can still have very high mindpower. In early game you put points into Dexterity, Willpower (no higher than 29) and Cunning as needed, and then max Cunning, Dexterity, Magic in order.
I find the best mindstar is actually the Seeds of the Black Tree. Mostly because it deals darkness damage. There're multiple egos offering both physical and darkness damage bonus, so you can have both high bullet damage and high mindstar damage. The proc is also very nice.
For how to use class and generic points just consult other guides. Avoidance is op and a must. You'll be too lazy to use Nightmare while Dread is still OK. So you don't necessarily need Cornac as the race but additional generic trees are still welcome. Charm Mastery doesn't improve injectors anymore and Psychot already has Forced Gestalt as track, so don't bother unlocking this. BTW the current metagame favours defense instead of armor, so get Light Armor Training instead of Heavy. Psychots have plenty of general points so even a 12-point race like Shalore can be OK, and of course Shalore is powerful.