Dajawn wrote:you said turrets was a noobtrap right now
Yes, and I still say so. If no - why Kruz died so many times doing the same routine - pour all points in turrets, hit 20th and die?
I guess you mean he is a bad player.
Or I'm - but my like 4 character who wasn't ambushed by randboss near Korpul Shade scrambled through early-midgame like nothing, with only dangerous situation in Dark Crypt.
So it is Kruz playing worse then me or I'm better then he is - decide already!
Turrets is your defense you buffoon. You get a nice chunk of Armor that still outpaces everything to HP to be fair
I saw how skeleton-brawler bro threw Kruz character and like oneshotted it. Where was these turrets, what took them so long?
Are you seriously don't notice the fact that his last successful run only happened because he decided not to use Turrets as trashcan when he buried his classpoints before, and like, decided to change tactics - for a once?
but other than that you have Exoskeleton and literally just tinkers, which you can't invest in, to deal with nonweapons since weapon damage is absolutely not a threat still.
Have you heard even once about Magnetism tree?
You are simply amazing - combination of HW 1/1/1/1 and Magnetism what carried me through early-midgame.
Exo saved me before I got Lightning Web, then it was only LW since it bugs out Exo.
You act like it's this huge drain on your points when you literally can just go 5/1/2/2 early
.
You can, but I saw like Kruz went 5/5/5/5 in it every time and died. Turrets alone is dangerous for you, not beneficial.
get the things you want to splash out into like 1/1/1/1 heavy weapons then go back and max Upgrade and put more into Hunker Down.
Now you are telling the same what I told you - you can't rely on Turret tree alone. Why if it's so good?
Yes, you need at least 1/1/1/1 in HW for at lest mobility.
Instead I saw Kruz bought inscription slots and used Movement Infusion - ffs why?
I don't give a toss about what Kruz does on his moment to moment play, there's a reason why he couldn't even win poss on madness and it's not related to his skilling.
And I don't care about this. I care about what I saw - fully invested in Turrets - died. Again and again. With no tools to prevent this since Turrets ate like 15 points.
Nice, I've heard of playing deliberately awful builds to try and force Insane to challenge you the cathpilled way but I've never heard of playing deliberately awfully. Especially on a class that is literally forced to spend a point on a track.
The point was I won with my "awful" build.
Later on I have found Track on lite, Hypervision Goggles - I would better take stats, thank you.
Anyway, since this is easymode of rage you have kinetic stabiliser so there's no reason why you would ever get into a situation in Crypt where you can't place down a turret and have it be useful by face tanking a soul rot or blood grasp.
You won't make it without Track.
Here, I don't care about bugs of the vault.
