Fixing a save where Flexible Combat stopped working?
Posted: Wed Feb 12, 2020 4:45 pm
I've got a run that's been encountering lots of lua errors on load, and it seems that at some point that screwed up the "unharmed_attack_on_hit" [sic] count. Either that, or there's some other reason that Flexible Combat is not proc'ing.
Is there a way to fix that without either flagging the run as a cheater or opening up the savefile with an unzipping tool and searching for that string?
Is there a way to fix that without either flagging the run as a cheater or opening up the savefile with an unzipping tool and searching for that string?