Dropped by poison ooze
) magelord's dragonbone vilestaff of power (30-36 power, 6 apr, darkness element)
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Physical crit. chance: +10.0%
Damage (Melee): 20 arcane
Changes damage: +30% darkness
Talent granted: +1 Command Staff
Maximum mana: +87.00
Spellpower: +37 (+17 eff.)
Spell crit. chance: +5%
Dropped by Isutta the Neverdead
) Trident of the Tides (80-112 power, 20 apr)
[Unique]
Type: weapon / trident ; tier 4
It must be held with both hands.
Base power: 80.0 - 112.0
Uses stat: 140% Str
Damage type: Physical
Mastery: Exotic Weapons Mastery
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +20
Crit. chance: +15.0%
Attack speed: 100%
When this weapon hits: Water Bolt (40% chance level 3).
Damage (Melee): +20 nature / +15 cold
When wielded/worn:
Accuracy: +10 (+3 eff.)
Changes resistances: +25% cold
Changes damage: +20% cold
Spell save: +18 (+6 eff.)
See invisible: +2
Talent on hit(spell): Water Bolt (20% chance level 3).
It can be used to activate talent Freeze (costing 54 power out of 150/150) :
Effective talent level: 3.0
Power cost: 54 out of 150/150.
Range: 10
Travel Speed: instantaneous
Is: a spell
Description: Condenses ambient water on a target, freezing it for 5 turns and damaging it for 100.08.
If this is used on a friendly target the cooldown is halved.
The damage will increase with your Spellpower.
Dropped by Ukllmswwik the Wise
) Medragorn the voratun waraxe (39-54.6 power, 6 apr)
[Random Unique]
Type: weapon / waraxe ; tier 5
Base power: 39.0 - 54.6
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +6
Crit. chance: +7.0%
Attack speed: 100%
On weapon hit:
* 15% chance to daze at end of turn
On weapon crit:
* wounds the target for 7 turns: 23 bleeding, 72% reduced healing
Damage Shield penetration (this weapon only): +20%
When wielded/worn:
Accuracy: +8 (+2 eff.)
Physical crit. chance: +10.0%
Physical power: +12 (+2 eff.)
Changes stats: +8 Str / +2 Dex / +2 Mag / +3 Wil / +2 Cun / +3 Con
Changes resistances penetration: +10% lightning / +10% mind
Changes damage: +8% physical
Stamina when hit: +1.70
Spellpower on spell critical (stacks up to 3 times): +6
Spellpower: +4 (+2 eff.)
) balanced voratun waraxe of massacre (53-74.2 power, 6 apr)
Type: weapon / waraxe ; tier 5
Base power: 53.0 - 74.2
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +6
Crit. chance: +7.0%
Attack speed: 100%
When wielded/worn:
Accuracy: +12 (+3 eff.)
Defense: +9 (+3 eff.)
Disarm immunity: +38%
Dropped by gelatinous cube
) chilling voratun waraxe of erosion (40-56 power, 6 apr)
Type: weapon / waraxe ; tier 5
Base power: 40.0 - 56.0
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +6
Crit. chance: +7.0%
Attack speed: 100%
Damage (Melee): +20 cold / +9 nature / +20 temporal
Dropped by crimson ooze
) chilling voratun waraxe of massacre (49-68.6 power, 6 apr)
Type: weapon / waraxe ; tier 5
Base power: 49.0 - 68.6
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +6
Crit. chance: +7.0%
Attack speed: 100%
Damage (Melee): +24 cold
Dropped by gelatinous cube
) elemental voratun waraxe of shearing (41-57.4 power, 6 apr)
Type: weapon / waraxe ; tier 5
Base power: 41.0 - 57.4
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +6
Crit. chance: +7.0%
Attack speed: 100%
On weapon hit:
* Random elemental explosion
When wielded/worn:
Armour penetration: +10
Changes resistances penetration: +9% acid / +11% physical / +12% fire / +17% lightning / +12% cold
Changes damage: +10% physical
Dropped by gelatinous cube
) plaguebringer's iron waraxe of evisceration (11-15.4 power, 2 apr)
Type: weapon / waraxe ; tier 1
Base power: 11.0 - 15.4
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +2
Crit. chance: +3.5%
Attack speed: 100%
When this weapon hits: Epidemic (10% chance level 1).
On weapon hit:
* 7% chance to disease
On weapon crit:
* wounds the target for 7 turns: 23 bleeding, 72% reduced healing
Damage (Melee): +8 blight
When wielded/worn:
Physical crit. chance: +6.0%
Physical power: +7 (+1 eff.)
Disease immunity: +15%
Dropped by poison ooze
) quick voratun waraxe of shearing (40.5-56.7 power, 6 apr)
Type: weapon / waraxe ; tier 5
Base power: 40.5 - 56.7
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +6
Crit. chance: +7.0%
Attack speed: 111%
When wielded/worn:
Accuracy: +9 (+2 eff.)
Armour penetration: +10
Changes stats: +4 Dex
Changes resistances penetration: +13% physical
Changes damage: +10% physical
Dropped by Velutta the Silent Death
) Girdle of the Calm Waters
[Unique]
Type: armor / belt ; tier 1
When wielded/worn:
Changes stats: +3 Wil
Changes resistances: +20% blight / +20% cold / +20% nature
Healing mod.: +30%
) Lightningresolve the drakeskin leather belt
[Random Unique]
Type: armor / belt ; tier 5
When wielded/worn:
Physical crit. chance: +9.0%
Armour: +12
Defense: +8 (+3 eff.)
Effects on melee hit:
* 30% chance to daze at end of turn
Damage when hit (Melee): 12 lightning
Changes stats: +4 Cun / +4 Dex
Changes resistances: +5% arcane / +9% lightning
Changes resistances penetration: +10% lightning
Physical save: +18 (+4 eff.)
Maximum life: +30.00
Mental crit. chance: +10%
) Mighty Girdle
[Unique]
Type: armor / belt ; tier 2
It is part of a set of items.
Some giant wraps would make you feel great.
When wielded/worn:
Armour: +4
Fatigue: -10%
Maximum encumbrance: +70
Knockback immunity: +40%
Maximum life: +40.00
) balancing hardened leather belt of the vagrant
Type: armor / belt ; tier 3
When wielded/worn:
Physical crit. chance: +6.0%
Changes stats: +4 Dex / +3 Cun / +2 Con
Mental save: +11 (+4 eff.)
Mindpower: +4 (+2 eff.)
Mental crit. chance: +7%
Dropped by cave troll
) insulating rough leather belt of life
Type: armor / belt ; tier 1
When wielded/worn:
Changes resistances: +5% cold / +6% fire
Life regen: +0.80
Healing mod.: +11%
Dropped by cutpurse
) monstrous drakeskin leather belt of valiance
Type: armor / belt ; tier 5
When wielded/worn:
Physical power: +15 (+2 eff.)
Changes stats: +4 Str / +3 Wil / +4 Con
Physical save: +11 (+2 eff.)
Mental save: +12 (+4 eff.)
Maximum life: +57.00
Size category: +1
Dropped by Vor, Grand Geomancer of the Pride
) noble's rough leather belt of valiance
Type: armor / belt ; tier 1
When wielded/worn:
Changes stats: +2 Wil
Reduced damage from: +17% Summoned
Mental save: +5 (+2 eff.)
Maximum life: +40.00
Dropped by Bboel the halfling
) cashmere cloak 'Poroda' (2 def, 0 armour)
[Random Unique]
Type: armor / cloak ; tier 3
When wielded/worn:
Defense: +2 (+1 eff.)
Damage when hit (Melee): 4 mind
Changes stats: +3 Str / +4 Wil / +4 Cun / +2 Con
Changes resistances: +15% darkness
Changes resistances penetration: +5% acid / +8% darkness / +10% mind
Changes damage: +6% acid / +5% darkness / +18% mind
Stealth bonus: +5
Mental crit. chance: +6%
Dropped by Layeth the orc necromancer
) spellcowled linen cloak of the voidstalker (1 def, 0 armour)
Type: armor / cloak ; tier 1
When wielded/worn:
Defense: +1 (+1 eff.)
Changes stats: +2 Wil / +2 Mag
Changes resistances: +14% darkness / +12% temporal
Spell save: +6 (+2 eff.)
Maximum mana: +41.00
Defense after a teleport: +11
Resist all after a teleport: +11%
New effects duration reduction after a teleport: +13%
It can be used to blink randomly (up to range

within 2 spaces of a target hostile creature, putting all charms on cooldown for 9 turns.
) thick elven-silk cloak of sorcery (3 def, 8 armour)
Type: armor / cloak ; tier 5
When wielded/worn:
Armour: +8
Defense: +3 (+1 eff.)
Changes stats: +4 Wil / +2 Mag
Changes resistances: +17% cold
Spell crit. chance: +5%
) focusing elven-silk robe of Angolwen (5 def, 0 armour)
Type: armor / cloth ; tier 5
When wielded/worn:
Defense: +5 (+2 eff.)
Changes stats: +11 Wil / +10 Mag
Silence immunity: +40%
Mana each turn: +0.25
Psi each turn: +0.40
Spellpower on spell critical (stacks up to 3 times): +7
Spellpower: +13 (+6 eff.)
Dropped by gelatinous cube
) mindwoven elven-silk robe of lightning (+22%) (5 def, 0 armour)
Type: armor / cloth ; tier 5
When wielded/worn:
Defense: +5 (+2 eff.)
Changes resistances: +22% lightning
Changes damage: +15% lightning
Mental save: +26 (+9 eff.)
Mindpower: +4 (+2 eff.)
Mental crit. chance: +4%
Dropped by Gloriwe the Fearsome
) spellwoven cashmere robe of alchemy (2 def, 0 armour)
Type: armor / cloth ; tier 3
When wielded/worn:
Defense: +2 (+1 eff.)
Changes resistances: +13% acid / +12% physical / +13% cold / +13% fire
Changes damage: +8% acid / +8% physical / +7% cold / +9% fire
Talent cooldown: Refit Golem (-4 turns)
Spell save: +17 (+6 eff.)
Spellpower: +4 (+2 eff.)
Spell crit. chance: +4%
Dropped by Isutta the Neverdead
) stargazer's cashmere robe (2 def, 0 armour)
Type: armor / cloth ; tier 3
When wielded/worn:
Defense: +2 (+1 eff.)
Changes stats: +3 Cun
Changes damage: +11% light / +11% darkness
Spellpower: +7 (+4 eff.)
Spell crit. chance: +7%
Dropped by Dolarmu the Crusher
) sunsealed elven-silk robe of time (+15%) (10 def, 5 armour)
Type: armor / cloth ; tier 5
When wielded/worn:
Armour: +5
Defense: +10 (+4 eff.)
Changes stats: +6 Mag
Changes resistances: +15% temporal / +10% light / +8% darkness
Changes damage: +14% light / +15% temporal
Maximum life: +53.00
Light radius: +2
Dropped by Gloriwe the Fearsome
) Eareroddatir the Prismstrike (0 def, 3 armour)
Type: armor / feet ; tier 3
When wielded/worn:
Armour: +3
Fatigue: -4%
Effects on melee hit:
* 30% chance to blind
Changes resistances: +12% acid / +15% fire / +9% blight
Changes damage: +9% light
Spell save: +20 (+7 eff.)
Stamina each turn: +0.50
Maximum life: +48.00
Movement speed: +10%
Dropped by Arelle the forest troll
) Frost Treads (1 def, 4 armour)
[Unique]
Type: armor / feet ; tier 2
When wielded/worn:
Armour: +4
Defense: +1 (+1 eff.)
Fatigue: +7%
Changes stats: +4 Str / +4 Dex / +4 Cun
Changes resistances: +10% nature / +20% cold
Changes damage: +15% cold
Light radius: +1
Dropped by Rantha the Worm
) Gorivon the pair of iron boots (0 def, 9 armour)
Type: armor / feet ; tier 1
When wielded/worn:
Accuracy: +6 (+2 eff.)
Armour penetration: +5
Armour: +9
Fatigue: +2%
Damage when hit (Melee): 8 physical
Changes stats: +3 Str / +2 Dex / +3 Con
Changes resistances: +6% light / +6% fire
It can be used to activate talent Rush, placing all other charms into a 23 cooldown :
Effective talent level: 1.9
Power cost: 23 out of 25/25.
Range: 7
Travel Speed: instantaneous
Description: Rush toward a target spot with incredible speed.
If the spot is reached and occupied, you will perform a free melee attack against the target there.
This attack does 120% weapon damage and can daze the target for 3 turns if it hits.
You must rush from at least 2 tiles away.
Dropped by Layukira the drem
) Islamira the Nimbusmark (25 def, 12 armour)
[Random Unique]
Type: armor / feet ; tier 5
When wielded/worn:
Armour: +12
Defense: +25 (+7 eff.)
Fatigue: +4%
Effects on melee hit:
* 30% chance to daze at end of turn
Changes resistances: +3% lightning
Changes resistances penetration: +10% lightning / +15% mind
Changes damage: +12% lightning
Infravision radius: +2
Movement speed: +20%
Activating this item is instant.
It can be used to activate talent Evasion, placing all other charms into a 27 cooldown :
Effective talent level: 4.0
Power cost: 27 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 37% chance to evade melee and ranged attacks and 46 increased defense for 4 turns.
The chance to evade and defense bonus increase with your Dexterity.
) blightbringer's pair of drakeskin leather boots of massiveness (0 def, 5 armour)
Type: armor / feet ; tier 5
When wielded/worn:
Armour: +5
Fatigue: +5%
Changes stats: +7 Str / +6 Mag / +9 Con
Changes damage: +6% acid / +7% physical / +8% blight
Disease immunity: +35%
Spellpower: +7 (+4 eff.)
Size category: +1
It can be used to activate talent Heave, placing all other charms into a 9 cooldown :
Effective talent level: 2.0
Power cost: 9 out of 10/10.
Range: melee/personal
Travel Speed: instantaneous
Description: A mighty kick that pushes your target away 4 grids.
If another creature is in the way, it will also be pushed away.
The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater.
Dropped by Silathra the orc fighter
) grounding pair of drakeskin leather boots of strife (0 def, 5 armour)
Type: armor / feet ; tier 5
When wielded/worn:
Armour: +5
Fatigue: +5%
Changes stats: +6 Wil / +4 Con
Changes resistances: +11% lightning / +14% temporal
Changes resistances penetration: +7% physical
Mindpower: +7 (+4 eff.)
It can be used to activate talent Blindside, placing all other charms into a 23 cooldown :
Effective talent level: 2.0
Power cost: 23 out of 25/25.
Range: 6
Travel Speed: instantaneous
Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 44% (at 0 Hate) to 146% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 34 extra Defense for 1 turn.
The Defense boost improves with your Strength.
Dropped by poison ooze
) pair of drakeskin leather boots of evasion (25 def, 5 armour)
Type: armor / feet ; tier 5
When wielded/worn:
Armour: +5
Defense: +25 (+7 eff.)
Fatigue: +5%
Activating this item is instant.
It can be used to activate talent Evasion, placing all other charms into a 27 cooldown :
Effective talent level: 3.0
Power cost: 27 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 36% chance to evade melee and ranged attacks and 37 increased defense for 4 turns.
The chance to evade and defense bonus increase with your Dexterity.
) pair of hardened leather boots 'Cheromiharafang' (16 def, 3 armour)
Type: armor / feet ; tier 3
When wielded/worn:
Armour: +3
Defense: +16 (+5 eff.)
Ranged Defense: +16 (+4 eff.)
Fatigue: +3%
Changes resistances: +12% mind / +9% blight
Changes damage: +12% mind
Cut immunity: +15%
Dropped by Ivabeth the orc fighter
) Hatheleg the dwarven-steel gauntlets (0 def, 2 armour)
Type: armor / hands ; tier 3
When wielded/worn:
Armour: +2
Damage (Melee): 9 mind
Changes resistances: +6% mind / +6% temporal
Changes damage: +5% mind
Confusion immunity: +25%
Stun/Freeze immunity: +10%
Teleport immunity: +15%
Only die when reaching: -40.00 life
Dropped by Silubeth the Guardian
) dwarven-steel gauntlets 'Ashpride' (0 def, 13 armour)
[Random Unique]
Type: armor / hands ; tier 3
When wielded/worn:
Armour: +13
Damage (Melee): 7 mind / 7 physical
Changes stats: +2 Mag
Changes resistances: +13% mind
Changes damage: +4% arcane / +5% physical / +4% mind / +3% fire
Dropped by Xanewen the blade horror
) hardened leather gloves 'Falyrab' (0 def, 8 armour)
Type: armor / hands ; tier 3
When wielded/worn:
Armour: +8
Damage (Melee): 8 nature
Changes resistances: +7% nature / +6% lightning
Changes damage: +7% nature
Spell save: +20 (+7 eff.)
Disease immunity: +45%
Dropped by Mayagatta the sandworm
) rough leather gloves 'Demonmonster' (0 def, 1 armour)
Type: armor / hands ; tier 1
When wielded/worn:
Armour: +1
Damage when hit (Melee): 20 mind
Changes stats: +2 Cun / +2 Mag
Changes resistances: +6% light / +18% darkness
Changes resistances penetration: +25% darkness / +10% mind
Changes damage: +9% mind
Infravision radius: +2
It can be used to activate talent Starfall, placing all other charms into a 18 cooldown :
Effective talent level: 1.0
Power cost: 18 out of 20/20.
Range: 6
Travel Speed: instantaneous
Is: a spell
Description: A star falls on a radius 1 area, doing 39.22 darkness damage on impact and stunning all within the area for 4 turns.
The damage dealt will increase with your Spellpower.
Dropped by Isluma the forest wight
) stone warden's drakeskin leather gloves (0 def, 16 armour)
Type: armor / hands ; tier 5
When wielded/worn:
Armour: +16
Armour Hardiness: +9%
Changes stats: +11 Con
Changes resistances: +7% physical
) stone warden's voratun gauntlets of the juggernaut (0 def, 17 armour)
Type: armor / hands ; tier 5
When wielded/worn:
Armour: +17
Armour Hardiness: +15%
Changes stats: +13 Con
Changes resistances: +12% physical
Physical save: +22 (+5 eff.)
Spell save: +7 (+3 eff.)
Mental save: +8 (+3 eff.)
Disarm immunity: +41%
Activating this item is instant.
It can be used to activate talent Juggernaut, placing all other charms into a 27 cooldown :
Effective talent level: 4.8
Power cost: 27 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Description: Concentrate on the battle, ignoring some of the damage you take.
Improves physical damage reduction by 34% and provides a 19% chance to shrug off critical damage for 20 turns.
Dropped by orc elite berserker
) stone warden's voratun gauntlets of the starseeker (0 def, 15 armour)
Type: armor / hands ; tier 5
When wielded/worn:
Armour: +15
Armour Hardiness: +10%
Changes stats: +5 Mag / +1 Cun / +7 Con
Changes resistances: +8% physical / +8% light / +8% darkness
Infravision radius: +2
It can be used to activate talent Starfall, placing all other charms into a 18 cooldown :
Effective talent level: 1.0
Power cost: 18 out of 20/20.
Range: 6
Travel Speed: instantaneous
Is: a spell
Description: A star falls on a radius 1 area, doing 39.22 darkness damage on impact and stunning all within the area for 4 turns.
The damage dealt will increase with your Spellpower.
Dropped by Mayeth the orc cryomancer
) Crown of the Elements (0 def, 5 armour)
[Unique]
Type: armor / head ; tier 5
When wielded/worn:
Armour: +5
Fatigue: +5%
Damage (Melee): 10 acid / 10 fire / 10 cold / 10 lightning
Changes stats: +3 Wil / +5 Con
Changes resistances: +15% acid / +15% fire / +15% lightning / +15% cold
Changes damage: +8% acid / +8% fire / +8% lightning / +8% cold
See invisible: +15
Dropped by Vor, Grand Geomancer of the Pride
) aegis cashmere wizard hat of arcana (2 def, 0 armour)
Type: armor / head ; tier 3
When wielded/worn:
Defense: +2 (+1 eff.)
Changes stats: +5 Wil / +5 Mag
Life regen: +2.30
Spellpower: +5 (+3 eff.)
Damage Shield Power: +7%
Dropped by Gloriwe the Fearsome
) elven-silk wizard hat of the mountain (+16%) (3 def, 0 armour)
Type: armor / head ; tier 5
When wielded/worn:
Defense: +3 (+1 eff.)
Changes resistances: +16% physical
Changes damage: +16% physical
) insulating voratun helm of the depths (0 def, 5 armour)
Type: armor / head ; tier 5
When wielded/worn:
Armour: +5
Fatigue: +5%
Changes resistances: +9% cold / +10% fire
Allows you to breathe in: water
) leafwalker's rough leather cap of might (0 def, 1 armour)
Type: armor / head ; tier 1
When wielded/worn:
Physical power: +4 (+1 eff.)
Armour: +1
Fatigue: +1%
Changes stats: +3 Str / +2 Con
Changes resistances: +6% nature
Spell save: +4 (+2 eff.)
Maximum life: +40.00
Healing mod.: +11%
Dropped by Celai the human
) stabilizing elven-silk wizard hat of the sentry (3 def, 0 armour)
Type: armor / head ; tier 5
When wielded/worn:
Defense: +3 (+1 eff.)
Changes stats: +7 Wil
Physical save: +11 (+2 eff.)
Infravision radius: +5
See stealth: +16
See invisible: +16
Activating this item is instant.
It can be used to activate talent Circle of Warding, placing all other charms into a 36 cooldown :
Effective talent level: 3.0
Power cost: 36 out of 40/40.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Creates a circle of radius 3 at your feet; the circle slows incoming projectiles by 21%, and attempts to push all creatures other than yourself out of its radius, inflicting 4.13 light damage and 4.13 darkness damage per turn as it does so. The circle lasts 6 turns.
The effects will increase with your Spellpower.
) voratun helm of ire (0 def, 5 armour)
Type: armor / head ; tier 5
When wielded/worn:
Armour: +5
Fatigue: +5%
Changes stats: +3 Str / +4 Con
Physical save: +10 (+2 eff.)
Mental save: +9 (+3 eff.)
It can be used to activate talent Battle Cry, placing all other charms into a 26 cooldown :
Effective talent level: 3.2
Power cost: 26 out of 28/28.
Range: melee/personal
Travel Speed: instantaneous
Description: Your battle cry shatters the will of your foes within a radius of 6, lowering their Defense by 22 for 7 turns, making them easier to hit.
All evasion and concealment bonuses are also disabled.
The chance to hit increases with your Physical Power.
) Chromatic Harness (10 def, 14 armour)
[Unique]
Type: armor / heavy ; tier 5
When wielded/worn:
Armour: +14
Defense: +10 (+4 eff.)
Fatigue: +16%
Changes stats: +6 Str / +6 Wil / +4 Cun / +10 Lck
Changes resistances: +20% lightning / +20% physical / +20% cold / +20% acid / +20% fire
Grants telepathy: Dragon
Talents cooldown: Ice Breath (-3 turns) Lightning Breath (-3 turns) Sand Breath (-3 turns) Corrosive Breath (-3 turns) Fire Breath (-3 turns)
Blindness immunity: +50%
Stun/Freeze immunity: +25%
Knockback immunity: +50%
Dropped by Gorbat, Supreme Wyrmic of the Pride
) Scale Mail of Kroltar (10 def, 18 armour)
[Unique]
Type: armor / heavy ; tier 5
It is part of a set of items.
Kroltar's head would turn up the heat.
When wielded/worn:
Armour: +18
Defense: +10 (+4 eff.)
Fatigue: +16%
Changes stats: +5 Str / +3 Dex / +4 Con
Changes resistances: +20% acid / +20% blight / +20% fire / +20% nature / +20% lightning
Maximum life: +120.00
It can be used to activate talent Devouring Flame (costing 45 power out of 80/80) :
Effective talent level: 3.0
Power cost: 45 out of 80/80.
Range: 10
Travel Speed: instantaneous
Is: a nature gift and a mind power
Description: Spit a cloud of flames, doing 25.32 fire damage in a radius of 3 each turn for 7 turns.
The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user.
The damage will increase with your Mindpower, and can critical.
Each point in fire drake talents also increases your fire resistance by 1%.
Dropped by quasit
) hardened voratun mail armour of the deep (5 def, 21 armour)
Type: armor / heavy ; tier 5
When wielded/worn:
Armour: +21
Defense: +5 (+2 eff.)
Fatigue: +16%
Changes resistances: +19% acid / +9% physical / +7% fire / +16% cold / +9% lightning
Allows you to breathe in: water
Dropped by Aeruwyn the orc berserker
) Death's Embrace (18 def, 18 armour)
[Unique]
Type: armor / light ; tier 5
When wielded/worn:
Armour: +18
Armour Hardiness: +15%
Defense: +18 (+6 eff.)
Damage when hit (Melee): 15 darkness / 15 cold
Changes stats: +5 Dex / +5 Mag / +5 Cun
Changes resistances: +30% temporal / +30% darkness / +30% cold
Changes damage: +20% darkness / +20% cold
Talent masteries: +0.10 Spell / Phantasm +0.10 Spell / Shades +0.10 Cunning / Stealth
Critical mult.: +20.00%
Stealth bonus: +10
Spellpower: +10 (+5 eff.)
It can be used to turn yourself invisible (power 20, based on Cunning and Magic) for 10 turns, costing 45 power out of 50/50.
Dropped by orc master wyrmic
) Gyruifast the drakeskin leather armour (5 def, 8 armour)
[Random Unique]
Type: armor / light ; tier 5
When wielded/worn:
Physical crit. chance: +5.0%
Physical power: +8 (+1 eff.)
Armour: +8
Defense: +5 (+2 eff.)
Fatigue: +8%
Effects on melee hit:
* 20% chance to gain 10% of a turn (3/turn limit)
Damage when hit (Melee): 18 physical
Changes resistances: +5% arcane / +6% temporal
Changes resistances penetration: +10% arcane
Critical mult.: +18.00%
Life regen: +2.40
Maximum life: +69.00
Healing mod.: +27%
Defense after a teleport: +5
Resist all after a teleport: +5%
New effects duration reduction after a teleport: +5%
Dropped by Gloriwe the Fearsome
) Molten Skin (15 def, 12 armour)
[Unique]
Type: armor / light ; tier 5
When wielded/worn:
Physical crit. chance: +8.0%
Armour: +12
Defense: +15 (+5 eff.)
Damage (Melee): 15 light / 30 fire
Damage (Ranged): 15 light / 30 fire
Damage when hit (Melee): 30 fire
Changes stats: +6 Cun / +6 Mag
Changes resistances: +20% fire / +12% light / -5% cold
Changes resistances penetration: +10% light / +15% fire
Changes damage: +20% fire / +5% light / +10% all
Talent masteries: +0.10 Celestial / Sun +0.10 Celestial / Sunlight +0.10 Spell / Wildfire +0.10 Spell / Fire
Critical mult.: +20.00%
Spellpower: +15 (+7 eff.)
Spell crit. chance: +10%
It can be used to activate talent Blastwave (costing 11 power out of 16/16) :
Effective talent level: 4.0
Power cost: 11 out of 16/16.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: A wave of fire emanates from you with a radius of 5, knocking back anything caught inside and setting them ablaze, doing 88.20 fire damage over 3 turns.
The damage will increase with your Spellpower.
Dropped by assassin
) Salugatta (12 def, 8 armour)
[Random Unique]
Type: armor / light ; tier 5
When wielded/worn:
Physical crit. chance: +2.0%
Armour: +8
Defense: +12 (+4 eff.)
Fatigue: +8%
Changes stats: +6 Str / +8 Dex
Changes resistances: +27% temporal
Changes resistances penetration: +20% mind
Changes damage: +9% physical
Physical save: +17 (+4 eff.)
Life regen: +4.00
Only die when reaching: -60.00 life
Maximum life: +100.00
Healing mod.: +30%
Dropped by Dolarmu the Crusher
) The Untouchable (14 def, 12 armour)
[Unique]
Type: armor / light ; tier 3
When wielded/worn:
Armour penetration: +10
Armour: +12
Defense: +14 (+5 eff.)
Changes stats: +8 Cun
When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken.
) duelist's drakeskin leather armour of thunder (11 def, 15 armour)
Type: armor / light ; tier 5
When wielded/worn:
Physical crit. chance: +7.0%
Physical power: +14 (+2 eff.)
Armour: +15
Defense: +11 (+4 eff.)
Fatigue: +8%
Changes stats: +5 Str / +6 Dex / +9 Mag / +7 Wil / +8 Cun
Changes resistances: +10% lightning
Spellpower: +16 (+8 eff.)
Spell crit. chance: +7%
Mindpower: +19 (+9 eff.)
Mental crit. chance: +7%
Dropped by Velutta the Silent Death
) nimble drakeskin leather armour of clarity (12 def, 8 armour)
Type: armor / light ; tier 5
When wielded/worn:
Armour: +8
Defense: +12 (+4 eff.)
Ranged Defense: +6 (+2 eff.)
Fatigue: +8%
Changes stats: +2 Dex
Changes resistances: +7% mind
Mental save: +25 (+9 eff.)
Movement speed: +20%
Dropped by Dolarmu the Crusher
) Cuirass of the Dark Lord (0 def, 33 armour)
[Unique]
Type: armor / massive ; tier 5
When wielded/worn:
Physical power: +12 (+2 eff.)
Armour: +33
Fatigue: +24%
Damage when hit (Melee): 35 physical
Changes stats: +12 Str / +12 Con
Changes resistances: +22% physical
Physical save: +17 (+4 eff.)
Life regen: +3.00
Blood Charges: 1
It can be used to drain blood from all creatures within range 5, causing them to bleed for 399.60 physical damage over 4 turns (based on your Physicalpower). For each creature drained (up to 10), the armor gains strength, which fades over 10 turns if it is not fed, costing 23 power out of 25/25.
Dropped by orc elite berserker
) Daimyrath (4 def, 13 armour)
[Random Unique]
Type: armor / massive ; tier 2
When wielded/worn:
Armour: +13
Defense: +4 (+2 eff.)
Fatigue: +22%
Changes stats: +3 Cun / +4 Wil
Changes resistances: +17% acid / +19% cold
Physical save: +9 (+2 eff.)
Spell save: +26 (+9 eff.)
Mental save: +16 (+6 eff.)
Confusion immunity: +15%
Dropped by Polovea the thief
) enlightening iron plate armour of command (9 def, 12 armour)
Type: armor / massive ; tier 1
When wielded/worn:
Armour: +12
Defense: +9 (+3 eff.)
Fatigue: +20%
Changes stats: +6 Cun / +4 Wil
Mental save: +25 (+9 eff.)
) impenetrable voratun plate armour of command (23 def, 36 armour)
Type: armor / massive ; tier 5
When wielded/worn:
Armour: +36
Defense: +23 (+7 eff.)
Fatigue: +26%
Changes stats: +3 Cun
Mental save: +17 (+6 eff.)
) radiant voratun plate armour of implacability (9 def, 25 armour)
Type: armor / massive ; tier 5
When wielded/worn:
Armour: +25
Defense: +9 (+3 eff.)
Fatigue: +19%
Damage when hit (Melee): 12 light
Changes stats: +5 Wil
Changes resistances: +30% blight / +22% darkness
Physical save: +12 (+3 eff.)
Light radius: +1
) Beradunahir (12 def, 12 armour, 207.5 block)
[Random Unique]
Type: armor / shield ; tier 5
When wielded/worn:
Physical crit. chance: +8.0%
Physical power: +6 (+1 eff.)
Armour: +12
Armour Hardiness: +7%
Defense: +12 (+4 eff.)
Ranged Defense: +12 (+3 eff.)
Fatigue: +14%
Changes stats: +4 Con
Changes resistances: +13% physical / +24% fire
Talent granted: +5 Block
Dropped by Vor, Grand Geomancer of the Pride
) Black Mesh (8 def, 2 armour, 120 block)
[Unique]
Type: armor / shield ; tier 3
When wielded/worn:
Armour: +2
Defense: +8 (+3 eff.)
Ranged Defense: +8 (+2 eff.)
Fatigue: +6%
Changes stats: +5 Wil
Changes resistances: +25% blight / +25% darkness
Talent granted: +3 Block
Special effect on block: Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it
Dropped by orc warrior
) Piercing Gaze (5 def, 25 armour, 180 block)
[Unique]
Type: armor / shield ; tier 4
When wielded/worn:
Armour: +25
Defense: +5 (+2 eff.)
Ranged Defense: +10 (+3 eff.)
Fatigue: +12%
Changes resistances: +10% acid / +10% physical / +10% fire / +10% lightning
Talent granted: +4 Block
Special effect on block: 30% chance of petrifying the attacker.
Dropped by orc elite fighter
) Shieldsmaiden (5 def, 20 armour, 150 block)
[Unique]
Type: armor / shield ; tier 5
When wielded/worn:
Armour: +20
Defense: +5 (+2 eff.)
Ranged Defense: +12 (+3 eff.)
Fatigue: +10%
Changes resistances: +25% fire / +25% cold
Talents granted: +1 Shieldsmaiden Aura +4 Block
Granted talent can block up to 1 instance of damage each 10 turns.
) Unsetting Sun (16 def, 20 armour, 280 block)
[Unique]
Type: armor / shield ; tier 5
It is part of a set of items.
Glows brightly in the light of dawn.
When wielded/worn:
Armour: +20
Defense: +16 (+5 eff.)
Ranged Defense: +17 (+5 eff.)
Fatigue: +14%
Changes resistances: +30% blight / +30% darkness
Talent granted: +5 Block
Spell save: +19 (+7 eff.)
Light radius: +2
Dropped by orc archer
) coruscating voratun shield of radiance (12 def, 3 armour, 184.5 block)
Type: armor / shield ; tier 5
When wielded/worn:
Armour: +3
Defense: +12 (+4 eff.)
Ranged Defense: +12 (+3 eff.)
Fatigue: +14%
Effects when hit in melee:
* 18% chance to blind
Damage when hit (Melee): 22 fire
Changes stats: +3 Str / +3 Mag / +6 Con
Changes resistances: +13% light / +14% fire
Talent granted: +5 Block
Dropped by gelatinous cube
) coruscating voratun shield of radiance (12 def, 3 armour, 203.5 block)
Type: armor / shield ; tier 5
When wielded/worn:
Armour: +3
Defense: +12 (+4 eff.)
Ranged Defense: +12 (+3 eff.)
Fatigue: +14%
Effects when hit in melee:
* 28% chance to blind
Damage when hit (Melee): 24 fire
Changes stats: +2 Str / +3 Mag / +4 Con
Changes resistances: +16% light / +12% fire
Talent granted: +5 Block
) crackling stralite shield of radiance (10 def, 2 armour, 139.5 block)
Type: armor / shield ; tier 4
When wielded/worn:
Armour: +2
Defense: +10 (+4 eff.)
Ranged Defense: +10 (+3 eff.)
Fatigue: +14%
Effects when hit in melee:
* 14% chance to daze at end of turn
* 22% chance to blind
Changes stats: +5 Dex / +4 Mag / +5 Con
Changes resistances: +14% light / +14% lightning
Talent granted: +4 Block
Dropped by slimy ooze
) crackling stralite shield of radiance (10 def, 2 armour, 143 block)
Type: armor / shield ; tier 4
When wielded/worn:
Armour: +2
Defense: +10 (+4 eff.)
Ranged Defense: +10 (+3 eff.)
Fatigue: +14%
Effects when hit in melee:
* 10% chance to blind
* 11% chance to daze at end of turn
Changes stats: +2 Dex / +2 Mag / +5 Con
Changes resistances: +10% lightning / +10% light
Talent granted: +4 Block
Dropped by Esboayo the thalore
) deflecting stralite shield of mind resistance (+14%) (19 def, 2 armour, 133 block)
Type: armor / shield ; tier 4
When wielded/worn:
Armour: +2
Defense: +19 (+6 eff.)
Ranged Defense: +10 (+3 eff.)
Fatigue: +14%
Changes resistances: +14% mind
Talent granted: +4 Block
Deflect projectiles away: +8%
Dropped by ghoul
) 8 agate
Type: gem / black ; tier 1
When wielded/worn:
Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con
When used to imbue an object:
Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con
Latent Damage Type: Acid
) 249 alchemist agate
Type: alchemist-gem / black ; tier 1
When used as an alchemist bomb:
Bomb damage +5%
Dropped by Robe the dwarf
) 4 onyx
Type: gem / black ; tier 3
When wielded/worn:
Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con
When used to imbue an object:
Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con
Latent Damage Type: Acid
Dropped by entrenched horror
) Windborne Azurite
[Unique]
Type: gem / blue ; tier 4
When wielded/worn:
Changes stats: +8 Cun / +8 Dex
Changes damage: +20% lightning
Damage affinity(heal): +20% lightning
Movement speed: +20%
Chance to avoid any damage: +8%
When used to imbue an object:
Changes stats: +8 Cun / +8 Dex
Changes damage: +20% lightning
Damage affinity(heal): +20% lightning
Movement speed: +15%
Chance to avoid any damage: +8%
Latent Damage Type: Lightning
) 8 aquamarine
Type: gem / blue ; tier 2
When wielded/worn:
Armour: +2
Changes resistances: +2% all
When used to imbue an object:
Armour: +2
Changes resistances: +2% all
Latent Damage Type: Lightning
) 12 lapis lazuli
Type: gem / blue ; tier 3
When wielded/worn:
Defense: +6 (+2 eff.)
Physical save: +6 (+1 eff.)
Spell save: +6 (+2 eff.)
Mental save: +6 (+2 eff.)
When used to imbue an object:
Defense: +6 (+2 eff.)
Physical save: +6 (+1 eff.)
Spell save: +6 (+2 eff.)
Mental save: +6 (+2 eff.)
Latent Damage Type: Lightning
) 12 opal
Type: gem / blue ; tier 2
When wielded/worn:
Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con
When used to imbue an object:
Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con
Latent Damage Type: Lightning
) 12 sapphire
Type: gem / blue ; tier 4
When wielded/worn:
Defense: +8 (+3 eff.)
Physical save: +8 (+2 eff.)
Spell save: +8 (+3 eff.)
Mental save: +8 (+3 eff.)
When used to imbue an object:
Defense: +8 (+3 eff.)
Physical save: +8 (+2 eff.)
Spell save: +8 (+3 eff.)
Mental save: +8 (+3 eff.)
Latent Damage Type: Lightning
) 10 topaz
Type: gem / blue ; tier 2
When wielded/worn:
Defense: +4 (+2 eff.)
Physical save: +4 (+1 eff.)
Spell save: +4 (+2 eff.)
Mental save: +4 (+2 eff.)
When used to imbue an object:
Defense: +4 (+2 eff.)
Physical save: +4 (+1 eff.)
Spell save: +4 (+2 eff.)
Mental save: +4 (+2 eff.)
Latent Damage Type: Lightning
Dropped by red ooze
) Tooth of the Mouth (dig speed 12 turns)
[Unique]
Type: tool / digger ; tier 1
When wielded/worn:
Armour penetration: +5
Damage when hit (Melee): 15 blight
Changes damage: +4% blight
When carried:
Talent granted: +1 Dig
) 12 emerald
Type: gem / green ; tier 3
When wielded/worn:
Armour: +3
Changes resistances: +3% all
When used to imbue an object:
Armour: +3
Changes resistances: +3% all
Latent Damage Type: Nature
) 15 jade
Type: gem / green ; tier 4
When wielded/worn:
Armour: +4
Changes resistances: +4% all
When used to imbue an object:
Armour: +4
Changes resistances: +4% all
Latent Damage Type: Nature
) 9 spinel
Type: gem / green ; tier 1
When wielded/worn:
Defense: +2 (+1 eff.)
Physical save: +2 (+0 eff.)
Spell save: +2 (+1 eff.)
Mental save: +2 (+1 eff.)
When used to imbue an object:
Defense: +2 (+1 eff.)
Physical save: +2 (+0 eff.)
Spell save: +2 (+1 eff.)
Mental save: +2 (+1 eff.)
Latent Damage Type: Nature
) 16 turquoise
Type: gem / green ; tier 4
When wielded/worn:
See stealth: +10
See invisible: +10
When used to imbue an object:
See stealth: +10
See invisible: +10
Latent Damage Type: Nature
) Aerostir the dwarven lantern
[Random Unique]
Type: lite / lite ; tier 5
When wielded/worn:
Armour: +6
Fatigue: -4%
Damage when hit (Melee): 21 fire
Changes stats: +1 Mag
Changes resistances: +8% blight / +10% fire / +8% light / +9% darkness
Changes damage: +8% darkness
Damage affinity(heal): +5% darkness
Mental save: +3 (+1 eff.)
Confusion immunity: +15%
Spellpower: +4 (+2 eff.)
Spell crit. chance: +4%
Light radius: +4
Infravision radius: +5
See invisible: +7
The wearer is treated as an undead.
The wearer no longer has to breathe.
It can be used to activate talent Retch, placing all other charms into a 27 cooldown :
Effective talent level: 2.0
Power cost: 27 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else.
Lasts 10 turns, and deals 36 blight damage or heals 54 life.
Creatures standing in the retch also have 11% chance to remove a physical effect each turn.
Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect.
Dropped by orc high cryomancer
) DĂșathedlen Heart
[Unique]
Type: lite / lite ; tier 4
When wielded/worn:
Physical power: +7 (+1 eff.)
Changes resistances: +30% light
Changes resistances cap: +10% light
Talent mastery: +0.10 Cunning / Stealth
Light radius: -1000
Infravision radius: +6
It can be used to activate talent Blood Grasp (costing 9 power out of 15/15) :
Effective talent level: 3.0
Power cost: 9 out of 15/15.
Range: 10
Travel Speed: 2000% of base
Is: a spell
Description: Project a bolt of corrupted blood, doing 82.18 blight damage and healing you for half the damage done.
The damage will increase with your Spellpower.
) brass lantern
Type: lite / lite ; tier 1
When wielded/worn:
Light radius: +2
) bright brass lantern of health
Type: lite / lite ; tier 1
When wielded/worn:
Maximum life: +42.00
Light radius: +5
) Bladed Rift
[Unique]
Type: tool / misc ; tier 5
When wielded/worn:
Damage (Melee): 25 physical bleed
Damage when hit (Melee): 25 physical bleed
Changes resistances: +15% temporal
Changes damage: +5% physical / +10% temporal
Spellpower: +10 (+5 eff.)
Mindpower: +10 (+5 eff.)
Activating this item is instant.
It can be used to activate talent Animate Blade (costing 14 power out of 25/25) :
Effective talent level: 5.0
Power cost: 14 out of 25/25.
Range: 10
Travel Speed: instantaneous
Is: a spell
Description: Open a hole in space, summoning an animated blade for 10 turns.
) Fortune's Eye
[Unique]
Type: tool / misc ; tier 4
When wielded/worn:
Accuracy: +12 (+3 eff.)
Armour penetration: +12
Defense: +12 (+4 eff.)
Changes stats: +10 Lck / +5 Cun
Physical save: +10 (+2 eff.)
Spell save: +10 (+4 eff.)
Mental save: +10 (+4 eff.)
See stealth: +12
See invisible: +12
It can be used to activate talent Track (costing 17 power out of 35/35) :
Effective talent level: 2.0
Power cost: 17 out of 35/35.
Range: melee/personal
Travel Speed: instantaneous
Description: Sense foes around you in a radius of 21 for 5 turns.
The radius will increase with your Cunning.
) Prox's Lucky Halfling Foot
[Unique]
Type: tool / misc ; tier 1
When wielded/worn:
Defense: +5 (+2 eff.)
Changes stats: +5 Lck
Trap disarming bonus: +5
Detects traps.
Removes (25% chance) up to three stuns, pins, or dazes each turn
Dropped by Prox the Mighty
) Crystal Focus
[Unique]
Type: gem / multi-hued ; tier 2
When wielded/worn:
Changes stats: +5 Mag
Changes damage: +20% arcane / +20% blight
(The created item can be activated to recover the Focus.)
Latent Damage Type: Arcane
It can be used to combine with a weapon (makes a non enchanted weapon into an artifact), costing 1 power out of 1/1.
Dropped by gelatinous cube
) Dragon Orb (Orb of Command)
[Plot Item]
Type: orb / orb
When carried:
Changes stats: +6 Cun
It can be used to use the orb, costing 1 power out of 1/1.
Dropped by Gorbat, Supreme Wyrmic of the Pride
) Elemental Orb (Orb of Command)
[Plot Item]
Type: orb / orb
When carried:
Changes stats: +6 Mag
It can be used to use the orb, costing 1 power out of 1/1.
Dropped by Vor, Grand Geomancer of the Pride
) Orb of Destruction (Orb of Command)
[Plot Item]
Type: orb / orb
When carried:
Changes stats: +6 Str
It can be used to use the orb, costing 1 power out of 1/1.
Dropped by Grushnak, Battlemaster of the Pride
) Orb of Many Ways
[Plot Item]
Type: orb / orb
It can be used to activate a portal, costing 9 power out of 30/30.
Dropped by Golbug the Destroyer
) Orb of Undeath (Orb of Command)
[Plot Item]
Type: orb / orb
When carried:
Changes stats: +6 Dex
It can be used to use the orb, costing 1 power out of 1/1.
Dropped by Rak'shor, Grand Necromancer of the Pride
) Scrying Orb
[Plot Item]
Type: orb / orb
When carried:
) 15 bloodstone
Type: gem / red ; tier 5
When wielded/worn:
Stun/Freeze immunity: +60%
When used to imbue an object:
Stun/Freeze immunity: +60%
Latent Damage Type: Fire
) 9 fire opal
Type: gem / red ; tier 5
When wielded/worn:
Physical crit. chance: +5.0%
Changes damage: +10% all
Spell crit. chance: +5%
Mental crit. chance: +5%
When used to imbue an object:
Physical crit. chance: +5.0%
Changes damage: +10% all
Spell crit. chance: +5%
Mental crit. chance: +5%
Latent Damage Type: Fire
) 10 garnet
Type: gem / red ; tier 3
When wielded/worn:
Physical crit. chance: +3.0%
Changes damage: +6% all
Spell crit. chance: +3%
Mental crit. chance: +3%
When used to imbue an object:
Physical crit. chance: +3.0%
Changes damage: +6% all
Spell crit. chance: +3%
Mental crit. chance: +3%
Latent Damage Type: Fire
) 5 ruby
Type: gem / red ; tier 4
When wielded/worn:
Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con
When used to imbue an object:
Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con
Latent Damage Type: Fire
) Rod of Recall (2/2)
[Plot Item]
Type: charm / rod
It can be used to recall the user to the worldmap after 40 turns, costing 182 power out of 400/400.
) Transmogrification Chest
[Plot Item]
Type: chest / sher'tul
When carried:
It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000.
) Getikor [power 109] (18 cooldown)
Type: charm / torque ; tier 4
When wielded/worn:
Changes stats: +6 Cun
Changes resistances: +20% blight
Changes damage: +24% blight
Infravision radius: +2
It can be used to setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 109 for 7 turns, putting all charms on cooldown for 18 turns.
Dropped by Ce'Nema the storm wyrm
) Nogolar the Flashstrider [power 49] (18 cooldown)
Type: charm / torque ; tier 2
When wielded/worn:
Changes resistances penetration: +10% darkness / +10% light
Changes damage: +9% light / +12% darkness
Light radius: +2
It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 49 for 7 turns, putting all charms on cooldown for 18 turns.
When used:
100% chance to regenerate 3 psi.
Dropped by Xeritira the gelatinous cube
) dwarven-steel torque of kinetic psionic shield [power 71] (18 cooldown)
Type: charm / torque ; tier 3
It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 71 for 7 turns, putting all charms on cooldown for 18 turns.
) supercharged dwarven-steel torque of kinetic psionic shield [power 107] (23 cooldown)
Type: charm / torque ; tier 3
It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 107 for 7 turns, putting all charms on cooldown for 23 turns.
) supercharged voratun torque of kinetic psionic shield [power 237] (21 cooldown)
Type: charm / torque ; tier 5
It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 237 for 7 turns, putting all charms on cooldown for 21 turns.
) Honeywood Chalice
[Unique]
Type: charm / totem ; tier 4
When wielded/worn:
Changes stats: +5 Str
Changes resistances: +10% nature
Changes damage: +5% physical
Talent granted: +1 Battle Trance
Physical save: +10 (+2 eff.)
Life regen: +0.15
Healing mod.: +10%
) The Guardian's Totem
[Unique]
Type: charm / totem ; tier 5
When wielded/worn:
Damage when hit (Melee): 18 nature slow
Changes stats: +10 Wil
Changes resistances: +20% blight / +20% arcane
Talent masteries: +0.10 Wild-gift / Fungus +0.10 Wild-gift / Antimagic
Spell save: +20 (+7 eff.)
Mindpower: +8 (+4 eff.)
It can be used to call forth an immobile antimagic pillar for 15 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.), costing 32 power out of 35/35.
) ash totem of cure ailments [power 2] (9 cooldown)
Type: charm / totem ; tier 2
It can be used to remove up to 2 poisons or diseases from a target within range 7 (based on Willpower), putting all charms on cooldown for 9 turns.
Dropped by skeleton warrior
) 13 amethyst
Type: gem / violet ; tier 2
When wielded/worn:
Physical crit. chance: +2.0%
Changes damage: +4% all
Spell crit. chance: +2%
Mental crit. chance: +2%
When used to imbue an object:
Physical crit. chance: +2.0%
Changes damage: +4% all
Spell crit. chance: +2%
Mental crit. chance: +2%
Latent Damage Type: Arcane
) Void Shard
[Unique]
Type: charm / wand ; tier 5
When wielded/worn:
Damage when hit (Melee): 16 temporal darkness
Changes stats: +8 Mag
Changes resistances: +10% darkness / +10% temporal
Changes damage: +12% darkness / +12% temporal
Spellpower: +10 (+5 eff.)
It can be used to release a radius 2 burst of void energy at up to range 5, dealing 131.00 temporal and 131.00 darkness damage (based on Magic), costing 18 power out of 40/40.
Dropped by orc high cryomancer
) ash wand of conjuration 'Isiressra' [power 145] (9 cooldown)
[Random Unique]
Type: charm / wand ; tier 2
When wielded/worn:
Changes resistances penetration: +15% mind / +10% temporal
Talent cooldown: Strike (-1 turn)
Talent granted: +2 Strike
Maximum vim: +5.00
Defense after a teleport: +10
Resist all after a teleport: +10%
New effects duration reduction after a teleport: +10%
It can be used to fire a bolt of a random element with (base) damage 72 to 145, putting all charms on cooldown for 9 turns.
When used:
100% chance to regenerate 4 mana.
Dropped by Salatira the dredgling
) striking dragonbone wand of conjuration [power 409] (9 cooldown)
Type: charm / wand ; tier 5
When wielded/worn:
Talent cooldown: Strike (-1 turn)
Talent granted: +3 Strike
It can be used to fire a bolt of a random element with (base) damage 204 to 409, putting all charms on cooldown for 9 turns.
) warded dragonbone wand of clairvoyance [power 13] (6 cooldown)
Type: charm / wand ; tier 5
When wielded/worn:
Maximum wards: +3 lightning / +2 temporal / +4 blight / +3 fire / +3 cold
Talent granted: +1 Ward
It can be used to reveal the area around you, dispelling darkness (radius 13, power 56 based on Magic), and detect the presence of nearby creatures for 3 turns, putting all charms on cooldown for 6 turns.
Dropped by Dolarmu the Crusher
) Burning Star
[Unique]
Type: gem / white ; tier 3
When carried:
Light radius: +1
Latent Damage Type: Light
It can be used to map surroundings within range 20, costing 27 power out of 30/30.
Dropped by ghoul
) 7 diamond
Type: gem / white ; tier 5
When wielded/worn:
Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con
When used to imbue an object:
Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con
Latent Damage Type: Cold
) 10 moonstone
Type: gem / white ; tier 5
When wielded/worn:
Defense: +10 (+4 eff.)
Physical save: +10 (+2 eff.)
Spell save: +10 (+4 eff.)
Mental save: +10 (+4 eff.)
When used to imbue an object:
Defense: +10 (+4 eff.)
Physical save: +10 (+2 eff.)
Spell save: +10 (+4 eff.)
Mental save: +10 (+4 eff.)
Latent Damage Type: Cold
) 11 pearl
Type: gem / white ; tier 5
When wielded/worn:
Armour: +5
Changes resistances: +5% all
When used to imbue an object:
Armour: +5
Changes resistances: +5% all
Latent Damage Type: Cold
) 11 quartz
Type: gem / white ; tier 3
When wielded/worn:
Stun/Freeze immunity: +30%
When used to imbue an object:
Stun/Freeze immunity: +30%
Latent Damage Type: Cold
) 12 amber
Type: gem / yellow ; tier 4
When wielded/worn:
Physical crit. chance: +4.0%
Changes damage: +8% all
Spell crit. chance: +4%
Mental crit. chance: +4%
When used to imbue an object:
Physical crit. chance: +4.0%
Changes damage: +8% all
Spell crit. chance: +4%
Mental crit. chance: +4%
Latent Damage Type: Light
Dropped by ghoul
) 7 ametrine
Type: gem / yellow ; tier 1
When wielded/worn:
Physical crit. chance: +1.0%
Changes damage: +2% all
Spell crit. chance: +1%
Mental crit. chance: +1%
When used to imbue an object:
Physical crit. chance: +1.0%
Changes damage: +2% all
Spell crit. chance: +1%
Mental crit. chance: +1%
Latent Damage Type: Light
) 4 citrine
Type: gem / yellow ; tier 1
When wielded/worn:
Light radius: +1
Infravision radius: +2
When used to imbue an object:
Light radius: +1
Infravision radius: +2
Latent Damage Type: Light
) 11 zircon
Type: gem / yellow ; tier 1
When wielded/worn:
Armour: +1
Changes resistances: +1% all
When used to imbue an object:
Armour: +1
Changes resistances: +1% all
Latent Damage Type: Light
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