Another (bad) one is Antimagic Cursed with a shield. You will survive but you will have trouble killing enemies. On the other hand Gloom, random skills and Predator means most enemies will have like 8+ debuffs after a few turns.
The annoying part is a few enemy types might have so much mindpower so you will have trouble applying the debuffs. One way to solve this is a antimagic / Psiblades Cursed which will give you some more mindpower but won't let you use a shield, on the other hand it will let you have Endless Hunt / Surge which gives you 116% base movement speed. A psiblade blade Cursed with
Cunning / Scoundrel is not particularly optimised but it will apply so many debuffs you will run out of screen to display them all.
Resists:
- Two of the curses will often provided resist all.
- Antimagic will protect you from non-physical, non-mind damage.
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Repel and shield will let you outright ignore some weapon attacks and will provide armor and block values.
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Gloom / Sanctuary reduce damages from a distance by up to 28%.
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Gloom itself will debuff anything that does not get their damage reduced by Sanctuary. Things close to you will get slowed, confused, stunned and have their damage reduced by 29%
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Endless Hunt / Harass prey lets you reduce a single enemy damage by up to 76% for a few turns.
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Cursed aura / Ruined earth applies a 57% damage debuff for anyone in the area, unfortunately that includes yourself.
Distractions:
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Cursed aura / Cursed sentry lets you animate artifacts as immortal pets.
- Gloom will slow, confuse and stun things close to you.
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Strife / Dominate lets you pin down annoying enemies so you can catch up or run away from them.
Utility:
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Strife / Prenatural senses gives you permanent telepathy in a 7 square radius, enough to avoid some surprises when you open doors, and stealth and invisibility detection.
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Strife / Dominate gives you 57% resistance penetration on chosen enemies.
- Strife / Blindside and Slaughter / Reckless Charge lets you move around a bit easier.