Golem AI Mode Behavior (Edited)
Posted: Sat Sep 16, 2017 7:48 am
Hello, I'm new here.
UPDATE: seeing there is no answers, yet the views increase, i concluded that this is not a dumb question, which then everybody could answer easily (though at first i assumed everybody already know about it), if that is the case i want to ask, which section is appropriate to put this post? (is this post contains spoiler?)
EDIT: Removed unnecessary details from question (sorrry though, i have a nasty habit of getting too much into detail, and most often says the most obvious, when doing so). Edited the question to be more "concise". Added necessary information.
If you play alchemist, there is usually a talent on your hotbar (interact with your golem), there is several options, one of them is " i want to change your tactics", which could also be accessed by crtl+F2, or could also be accessed by right clicking to your golem's portrait above the screen.
After you do that, there will be another options, one of them is "set behavior" option. If you choose that, it will give you 5 option, namely: Melee, Ranged, Tank, Standby, Default.
The Question:
1. What it actually do? I can't seem find the difference after changing them. Is there a different key behavior for each option? if there are, please explain,
2. Or Is it even actually useful? I mean, if the golem behaves the more or less the same regardless what i choose, i could say the option is useless, is that is the case? ( I believe it had some usefulness, because there is no merit in adding that option, if that is actually useless, and if that's the case, it should be removed)
The least Expected answer, (thanks for answering though
) : Obvious answer, for example: You should choose melee if you want your golem to go melee, You should choose tank for most occasion, since your golem is a tank, and it is default, etc. This kind of answer didn't answer the question, yet wastes the answerer's time, though i have no problem about it, and actually grateful, rather than no answers on this thread. Any theories, speculation and opinion are always welcome. I just want to note that this kind of answer didn't actually satisfies my question, yet it is welcomed nevertheless.
Forgive me if my post is disturbing or lacking in any aspect, if that's the case, you can PM me to remove it.
Thanks
,
Flurryboots
UPDATE: seeing there is no answers, yet the views increase, i concluded that this is not a dumb question, which then everybody could answer easily (though at first i assumed everybody already know about it), if that is the case i want to ask, which section is appropriate to put this post? (is this post contains spoiler?)
EDIT: Removed unnecessary details from question (sorrry though, i have a nasty habit of getting too much into detail, and most often says the most obvious, when doing so). Edited the question to be more "concise". Added necessary information.
If you play alchemist, there is usually a talent on your hotbar (interact with your golem), there is several options, one of them is " i want to change your tactics", which could also be accessed by crtl+F2, or could also be accessed by right clicking to your golem's portrait above the screen.
After you do that, there will be another options, one of them is "set behavior" option. If you choose that, it will give you 5 option, namely: Melee, Ranged, Tank, Standby, Default.
The Question:
1. What it actually do? I can't seem find the difference after changing them. Is there a different key behavior for each option? if there are, please explain,
2. Or Is it even actually useful? I mean, if the golem behaves the more or less the same regardless what i choose, i could say the option is useless, is that is the case? ( I believe it had some usefulness, because there is no merit in adding that option, if that is actually useless, and if that's the case, it should be removed)
The least Expected answer, (thanks for answering though

Forgive me if my post is disturbing or lacking in any aspect, if that's the case, you can PM me to remove it.
Thanks

Flurryboots