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				Why is this happening?
				Posted: Wed Jun 28, 2017 10:33 pm
				by jugis
				I'm playing with a yeek solipsist.
My solipsism level is 5(effective level 6.5) and it should give me 56% damage reduction.(to psi)  However, when I receive damage, I see life hurts more than psi.  Is it a bug or is there something I don't know?
Also, I can't understand how psychic lobotomy works.  It sasys
"Inflicts [20]200cTMD mind damage and cripples the target's higher mental functions, reducing cunning by [5]25cTMD and confusing the target for 2–6cTS turns."
It should damage the opponent AND make him confused.  However, aganist a few enemies, it just doesn't work.   Even when oppoenent doesn't have confuse immunity and has low mental save.(20+ below my mental power)  One of these enemies is a snow giant.  It is not confused AND doesn't take damage from psychic lobotomy.  Another is xorn and I understand it doesn't get confused.  But I think it should be hurt at least...
			 
			
					
				Re: Why is this happening?
				Posted: Wed Jun 28, 2017 11:13 pm
				by Snarvid
				The second part of the Solipsism description explains that the damage to Psi is then further reduced based on your talent level and character level.  So:
First incoming damage is split into two buckets - one to health, one to Psi.
Then before the damage hits your Psi it is reduced again.
E.g. On this character the conversion is 60% damage to Psi, and the Psi reduction is 47.2%  
https://te4.org/characters/87943/tome/b ... 0ad207da59
So, assuming I know what I'm talking about (always a question) and you got hit by 100 damage and had no other armor or resistances:
You'd take 100*.6 of this to Psi and the remainder to Health - so 60 Psi damage, 40 health. 
Then the 60 Psi damage would have 47.2% removed, which is about 28, leaving 32 damage to Psi.  And you get the result you see, 40 health damage > 32 Psi damage, even though 60%>40%.
I can't answer why Lobotomy is missing, except that there is  a max to hit chance of IIRC 95% for everything.  But if it's systematically missing a lot and you're not dealing with other buffs and debuffs, I can't help.
 
			
					
				Re: Why is this happening?
				Posted: Thu Jun 29, 2017 2:11 am
				by HousePet
				iirc Lobotomy has a mind save on the whole effect.
			 
			
					
				Re: Why is this happening?
				Posted: Thu Jun 29, 2017 9:17 am
				by jenx
				Here is the key part of the talent code:
Code: Select all
if target:canBe("confusion") then
	target:setEffect(target.EFF_LOBOTOMIZED, t.getDuration(self, t), {src=self, dam=dam, power=t.getPower(self, t), confuse=t.getConfuse(self,t), apply_power=self:combatMindpower()})
else
	game.logSeen(target, "%s resists the lobotomy!", target.name:capitalize())
end
So, the first test is confusion immunity. If a creatures has it, no damage is done. Snow giants and xorns have confusion immunity, so will suffer no damage.
You'll find confusion immunity in these npc classes:
bone giant
crystal
faeros
ghost
gwelgoroth
horror
losgoroth
major demon
shade
shivgoroth
now giant
telugoroth
undead rat
vampire
xorn
 
			
					
				TY :D
				Posted: Thu Jun 29, 2017 5:56 pm
				by jugis
				TY for your advice  
 
 
Even though I love this game, the fact that psychic lobotomy cannot hurt enemy who resists confuse seems kinda dumb.  Since the talent description doesn't explain about this.  
And I remembered another question.  When I cast inner demon, some monsters resists it even though their mental save 30+ below my mental power.  I wonder if there is something I missed.
 
			
					
				Re: Why is this happening?
				Posted: Thu Jun 29, 2017 7:04 pm
				by Erenion
				Targets that are immune to fear effects are (sadly) also immune to Inner Demons.
However, as said in the talents description, if you get a fear-immune target to fall asleep, you will still be able to land Inner Demons on them.