Drowning removed

Have a really dumb question? Ask it here to get help from the experts (or those with too much time on their hands)

Moderator: Moderator

Message
Author
GlassGo
Uruivellas
Posts: 732
Joined: Wed Nov 06, 2013 1:21 pm
Location: From Russia with atchoum!

Drowning removed

#1 Post by GlassGo »

It is true - I heard that in next version drownin civilians in towns will be removed?
English isn't my native language.

bpat
Uruivellas
Posts: 787
Joined: Sun May 19, 2013 1:58 am

Re: Drowning removed

#2 Post by bpat »

I hope not because it's a kneejerk reaction that will cause more harm than good. Enjoy rerolling starts if you don't get Mindblast as a melee now lol.
My wiki page, which contains a guide and resource compilation and class tier list.

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Drowning removed

#3 Post by HousePet »

Would have to be the slowest kneejerk reaction in history then. :P
My feedback meter decays into coding. Give me feedback and I make mods.

Micbran
Sher'Tul
Posts: 1154
Joined: Sun Jun 15, 2014 12:19 am
Location: Yeehaw, pardner

Re: Drowning removed

#4 Post by Micbran »

HousePet wrote:Would have to be the slowest kneejerk reaction in history then. :P
Eh I guess but I didn't hear all this "drowning is evil omg why do you do it. Remove it!" talk until like 1.5 was being about to be released (or maybe late 1.4). I'm with bpat, it feels like a knee jerk reaction.
A little bit of a starters guide written by yours truly here.

Snarvid
Spiderkin
Posts: 592
Joined: Mon Mar 28, 2011 12:42 pm

Re: Drowning removed

#5 Post by Snarvid »

Micbran wrote:Eh I guess but I didn't hear all this "drowning is evil omg why do you do it. Remove it!" talk until like 1.5 was being about to be released (or maybe late 1.4). I'm with bpat, it feels like a knee jerk reaction.
I know it's not your comment, just one you're reporting, but the answer is "Because my character has skills called Sadist, Channel Pain, Radiate Agony, and Torture Mind, as well as an unlockable tree called Deep Horror." I'm not at all sure we should treat him as a moral exemplar.

Also, I'm 99% sure the Ziguranth are happy to see if people are witches by throwing them in the lake.

And Defilers, Afflicted, or Corrupted feed off of death or suffering.

And Necromancers need souls.

So, really, there's a narrow subset of classes for whom it's even a question of whether they would do that.

Aquillion
Spiderkin
Posts: 503
Joined: Sun Jun 12, 2011 7:02 am

Re: Drowning removed

#6 Post by Aquillion »

My opinion is that it should obviously be removed. It's not an issue of it being "evil"; the problem is that it's counter-intuitive (if the game is balanced around it, it adds to the difficulty of the game by including a "secret trick" that most new players aren't going to discover.) Generally speaking, even on higher difficulty levels ToME tries to be intuitive when possible. I wouldn't have a problem with players having an obvious "mug people in town and take their stuff" button, but drowning is a weird mechanical exploit that shouldn't be part of the game.

Remember that the balance impact of it can be adjusted via tweaks elsewhere. For instance, just give the player the benefits they'd get from it automatically somehow, or provide another (more intuitive) way to do it, like an expanded early-game arena you can enter once or twice with easy-ish opponents and high rewards. Or, heck, just add an actual "murder someone for their stuff" sidequest if people want a chance to be evil - some NPC in one of the towns offers to have you help them with a heist or something.

But generally speaking when players are constantly doing something weird or counter-intuitive, that should be seen as a problem. If people want it, it should be folded into the game in a way that doesn't involve doing counter-intuitive things with the game mechanics.

Micbran
Sher'Tul
Posts: 1154
Joined: Sun Jun 15, 2014 12:19 am
Location: Yeehaw, pardner

Re: Drowning removed

#7 Post by Micbran »

See, that's noble and all to remove drowning (the band-aid for the godawful start) and you say you can tweak it, but it all comes down to how exactly to tweak it. Giving 5 levels worth of exp and a free orange randart sounds cheaty, yet that's less than what you'd get from a good drown. I'm not worried about drowning being removed, in fact, I've already embraced that (thanks Mex), but I do have an issue with ripping off the band-aid and not fixing the wound.
A little bit of a starters guide written by yours truly here.

Aquillion
Spiderkin
Posts: 503
Joined: Sun Jun 12, 2011 7:02 am

Re: Drowning removed

#8 Post by Aquillion »

True. Someone could make a mod that adds something to replace it and we could hope it gets added, though. A simple "arena rush with weak-ish opponents that give a lot of XP, with a randart as the reward" would be reasonable enough and probably not too difficult.

A small quest or two like that (something like the Agent of the Arena quest, but longer and with more XP) could also make the towns slightly more interesting, which would be nice - there's currently absolutely nothing but shops in the Thalore town.

St_ranger_er
Thalore
Posts: 172
Joined: Fri Jul 18, 2014 11:48 am

Re: Drowning removed

#9 Post by St_ranger_er »

Snarvid wrote: Also, I'm 99% sure the Ziguranth are happy to see if people are witches by throwing them in the lake.
Oh, that's why there are no drowable people in Zigur.

tabs
Wyrmic
Posts: 298
Joined: Tue Mar 08, 2016 3:55 pm

Re: Drowning removed

#10 Post by tabs »

Aquillion wrote:True. Someone could make a mod that adds something to replace it and we could hope it gets added, though.
Like this?

jenx
Sher'Tul Godslayer
Posts: 2263
Joined: Mon Feb 14, 2011 11:16 pm

Re: Drowning removed

#11 Post by jenx »

I play mostly on Madness and without drowning, I'd have to revert to playing on Insane. I know Madness is not for most, but please keep this. It doesn't hurt anyone and allows those of us who want uber-challenge to have a least some slim possibility of success.
MADNESS rocks

GlassGo
Uruivellas
Posts: 732
Joined: Wed Nov 06, 2013 1:21 pm
Location: From Russia with atchoum!

Re: Drowning removed

#12 Post by GlassGo »

Problem with removing drowning is that good loot from drowning can inspire me to play game, same as good artefact in shop, like e.g. I bought gloves of Firm Hand as Ogre Brawler.
When you ha ve nothing remarcable to start with, it is not good for a game, at least my.
English isn't my native language.

Sheila
Magical Girl
Posts: 431
Joined: Wed Aug 27, 2014 11:36 am

Re: Drowning removed

#13 Post by Sheila »

GlassGo wrote:Problem with removing drowning is that good loot from drowning can inspire me to play game, same as good artefact in shop, like e.g. I bought gloves of Firm Hand as Ogre Brawler.
When you ha ve nothing remarcable to start with, it is not good for a game, at least my.
Removing drowning won't stop you from scumming for shops, so this isn't a good reason to remove it, you could always remember you're playing a roguelike and roll with what you get, that's what I do :P
"As dying is one of the leading causes of death, you should avoid dying." -rekenner

"I'll bond with a cactus until my buttcheeks touch the sand before I play nethack again" -Gagarin

bpat
Uruivellas
Posts: 787
Joined: Sun May 19, 2013 1:58 am

Re: Drowning removed

#14 Post by bpat »

I'm with GlassGo here. I once got Titanic from a drown as a Mindslayer and went 2h + 1h + Titanic instead of 2h + 2h or 2h + 1h + Psiblade like normal. Other examples are when I get a weapon that does non-physical damage or I get lots of saves on an item I often end up deviating from my standard build. These items are less frequent in shops since a lot of the great items from drowning are rares or randarts.

If you don't like drowning, just don't do it. I don't see a big issue since mostly it makes the early game tolerable and actually reduces the amount of scumming needed since melees aren't screwed without a Mindblast Torque or Tentacle Totem for instance since T1s at level 2 is much harder than T1s at level 7 with the same items.
My wiki page, which contains a guide and resource compilation and class tier list.

darkgod
Master of Eyal
Posts: 10750
Joined: Wed Jul 24, 2002 9:26 pm
Location: Angolwen
Contact:

Re: Drowning removed

#15 Post by darkgod »

It's more like npcs will be smart enough to get out of the water.

As for "all hell will break loose", many others things are being done too so no hasty judgement please.
I already gave madness/insane starts a headstart with levels and money, if all hell DID break loose and all in all the new systems didnt make madness start better, it'd be easy to just throw in a few random items equivalent to some drowning and be done with it.
But that'd be the last solution, it's not elegant, so let's a least use reason and try the elegant ones before, ok ? :)

As for melee specifically, one of the goals is to not make them suck as much with T1 weapons btw
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

Post Reply