How would we know polar gloves breathe ice?
Posted: Thu Jun 08, 2017 5:29 am
It is not listed as a talent anywhere. Yet it happens.
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Code: Select all
newEntity{ base = "BASE_TINKER", define_as = "TINKER_IRON_GRIP"..i,
name = metals[i].." grip", image = "object/tinkers_iron_grip_t5.png",
on_slot = "HANDS",
material_level = i,
object_tinker = {
wielder = {
disarm_immune = 0.5 + 0.1 * i,
learn_talent = {[Talents.T_TINKER_IRON_GRIP] = i},
},
},
}
end
for i = 1, 5 do
newEntity{ base = "BASE_TINKER", define_as = "TINKER_SPRING_GRAPPLE"..i,
name = metals[i].." grapple", image = "object/tinkers_spring_grapple_t5.png",
on_slot = "HANDS",
material_level = i,
object_tinker = {
wielder = {
learn_talent = {[Talents.T_TINKER_SPRING_GRAPPLE] = i},
show_gloves_combat=1,
},
},
}
end
plain old polar gloves. they breathe ice rather regularly!darkgod wrote:Which talent lets you have unarmed procs? IIRC they all should trigger the info to be displayed