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Lichdom

Posted: Sat Apr 01, 2017 5:42 pm
by GlassGo
Remember me, when you become a Lich, you got Star Fury category opened or you need to open it?
I wish it was specified on wiki, I played Necro many times but forgot such things.

Re: Lichdom

Posted: Sun Apr 02, 2017 12:33 am
by GlassGo
Also - does Grisly Constitution improve medical injectors?

Re: Lichdom

Posted: Sun Apr 02, 2017 1:36 am
by 64legos
GlassGo wrote:Remember me, when you become a Lich, you got Star Fury category opened or you need to open it?
I wish it was specified on wiki, I played Necro many times but forgot such things.
Star Fury is unlocked.
GlassGo wrote:Also - does Grisly Constitution improve medical injectors?
I believe it does.

Re: Lichdom

Posted: Mon Apr 03, 2017 4:13 pm
by GlassGo
Amazing, thanks!
Then Ogre is still the way to go for Necro. )

Re: Lichdom

Posted: Tue Apr 04, 2017 6:58 pm
by Number43
GlassGo wrote:Amazing, thanks!
Then Ogre is still the way to go for Necro. )
Why? You no longer get an extra inscription that doesn't require a category point, you just are allowed to spend 3 category points on them instead of 2. You also wouldn't want to use the dual wielding feature as a necro.

Re: Lichdom

Posted: Tue Apr 04, 2017 11:57 pm
by GlassGo
Number43 wrote:You also wouldn't want to use the dual wielding feature as a necro.
Why?
Something powerful in offhand can be handy.

Re: Lichdom

Posted: Wed Apr 05, 2017 3:46 pm
by FriedrichPsitalon
...not...sure...if punning.....?

Re: Lichdom

Posted: Wed Apr 05, 2017 5:41 pm
by GlassGo
English isn't my native language. (с)

Re: Lichdom

Posted: Wed Apr 05, 2017 6:18 pm
by Number43
GlassGo wrote:
Number43 wrote:You also wouldn't want to use the dual wielding feature as a necro.
Why?
Something powerful in offhand can be handy.
Well what matters for a necro is spellpower, so unless you have gear giving +4 size, that would mean a sizable hit to spellpower.

Re: Lichdom

Posted: Wed Apr 05, 2017 6:25 pm
by GlassGo
Why he need spellpower?
Impending Doom is irrelevant past lvl 20.
Number43 wrote:unless you have gear giving +4 size, that would mean a sizable hit to spellpower.
In reality you need +2 size - after that drop in power become insagnificant, like 3 spellpower as far as I remember, and before when penalty was -15% you was need just +1.

Re: Lichdom

Posted: Thu Apr 06, 2017 11:37 pm
by Number43
Uh, most of the necro talents scale with spellpower.

And with +2 size that's still -10% raw spellpower, though that means considerably less than -10% rescaled spellpower. But still, your offhand isn't likely to give you that much benefit to compensate for that, and you could find a shortstaff anyway.

All considered, I don't think ogre is the best choice for necromancers. Their dual wielding feature is much more useful for a character that actually attacks with weapons, and is most useful for classes where you need it in order to make use of both two handed and shield trees.

Re: Lichdom

Posted: Wed Apr 12, 2017 4:53 pm
by GlassGo
Number43 wrote:Uh, most of the necro talents scale with spellpower.
If you mean damaging talents like Invoke Darkness, SP is mostly irrelevant for that, and I don't see anything that required SP for proc except ID.
You can weild shield for example. Or Talos Staff top half.