What does "each time you are hit" mean exactly?
Posted: Thu Mar 16, 2017 2:11 pm
Both Resolve and Elemental Harmony, among many other effects, use the form "each time you are hit, X happens."
However:
- Resolve's resistance effect triggers, even without 5 points in the talent, when I would take damage but my Antimagic Shield absorbs all of it.
- Elemental Harmony's get-a-buff-based-on-the-element-that-hit-you effect does not go off when you are hit by an elemental effect but your Antimagic Shield absorbs all of it.
Which one of these is the norm for how the game resolves an "each time you are hit" effect when the damage is blocked by a damage shield of any kind? Presumably the other one is a bug, although I could see some coding issue if the design intent is for level 5 Resolve to proc for the added Equil recovery when Antimagic Shield is hit but you have to have it register the hit in the first place regardless of level.
However:
- Resolve's resistance effect triggers, even without 5 points in the talent, when I would take damage but my Antimagic Shield absorbs all of it.
- Elemental Harmony's get-a-buff-based-on-the-element-that-hit-you effect does not go off when you are hit by an elemental effect but your Antimagic Shield absorbs all of it.
Which one of these is the norm for how the game resolves an "each time you are hit" effect when the damage is blocked by a damage shield of any kind? Presumably the other one is a bug, although I could see some coding issue if the design intent is for level 5 Resolve to proc for the added Equil recovery when Antimagic Shield is hit but you have to have it register the hit in the first place regardless of level.