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"Summoned tentacle falls you notice that XXX..."
Posted: Fri Oct 14, 2016 11:20 am
by seewen
"As Summoned tentacle falls you notice that XXX seems to shudder in pain!"
Already my 3rd Death with this character (Oozemancer, Halfing), which dies Oneshotted (from 100 to 0).
And nothing in the log about any damage received (3 differents ennemis, in Norgos Lair)
And everytime I read the same thing (different name of ennemy, different attack on the tentacle):
Whatever The brown bear uses Mind Sear.
As summoned tentacle falls you notice that XXX seems to shudder in pain!
XXX is recovering from the damage!
XXX tries to evade attacks.
Whatever the brown bear hit summoned tentacle for 44 mind damage.
XXX the level 8 halfling oozemancer was battered to death by Whatever the brown bear on level 2 of Norgos Lair.
There's a chance for a character using "Summon tentacle" to die if the tentacle die ?!?
(No damage on my character in the log. Nothing. Not even a debuff).
Someone knows what's happened ?
Re: "Summoned tentacle falls you notice that XXX..."
Posted: Fri Oct 14, 2016 1:15 pm
by Radon26
there are attacks that take have a chance of instakill, although thats... well, chance.
as for tentacle, i am pretty sure losing a tentacle takes a % of your max health, so it shouldn't be possible to drop from 100% to 0.
the only way that could work is if the bear, SOMEHOW, managed to kill the tentacle multiple times, although that should show in the log if that happened.
edit
Code: Select all
on_die = function(self, who)
if self.summoner and not self.summoner.dead and who then
self:logCombat(self.summoner, "#AQUAMARINE#As #Source# falls you notice that #Target# seems to shudder in pain!")
if self.summoner.is_grgglck then
self.summoner:takeHit(self.max_life, who)
else
self.summoner:takeHit(self.max_life * 0.66, who)
end
end
end,
is that a 66% of max life?!
Re: "Summoned tentacle falls you notice that XXX..."
Posted: Fri Oct 14, 2016 5:09 pm
by Sheila
Radon26 wrote:there are attacks that take have a chance of instakill, although thats... well, chance.
as for tentacle, i am pretty sure losing a tentacle takes a % of your max health, so it shouldn't be possible to drop from 100% to 0.
the only way that could work is if the bear, SOMEHOW, managed to kill the tentacle multiple times, although that should show in the log if that happened.
edit
Code: Select all
on_die = function(self, who)
if self.summoner and not self.summoner.dead and who then
self:logCombat(self.summoner, "#AQUAMARINE#As #Source# falls you notice that #Target# seems to shudder in pain!")
if self.summoner.is_grgglck then
self.summoner:takeHit(self.max_life, who)
else
self.summoner:takeHit(self.max_life * 0.66, who)
end
end
end,
is that a 66% of max life?!
I believe it's 66% of the max life of the tentacle, which is very lethal early on but quickly falls off

Re: "Summoned tentacle falls you notice that XXX..."
Posted: Fri Oct 14, 2016 6:11 pm
by seewen
Ohhh thanks a lot.
Now it suddenly makes sense. !
My character max life 171.
Tentacle max life 262.
262 * 0.66 = 172.92
I'm no coder, but reading piece of code, I understand it's somehow related to luck ?
You know how many % chance for this event to happend ? (beccause it happened to me 3 times in the same dungeon).
Re: "Summoned tentacle falls you notice that XXX..."
Posted: Fri Oct 14, 2016 6:57 pm
by Micbran
No luck, from what I can see.
Re: "Summoned tentacle falls you notice that XXX..."
Posted: Fri Oct 14, 2016 7:55 pm
by Radon26
there are talents, that have a chance of instakill.
this talent isn't a chance.
if tentacle is killed, you take a hit.
and the talent's that do have a chance to instakill, are either "must already be below", "if bring below," or "hit for at least % of max", or for you to have a certain status effect on.
all instakill talent's have a condition.
Re: "Summoned tentacle falls you notice that XXX..."
Posted: Fri Oct 14, 2016 10:45 pm
by Patashu
I thought that all players had 100% instakill resistance anyway.
Re: "Summoned tentacle falls you notice that XXX..."
Posted: Sat Oct 15, 2016 2:00 pm
by Dopaminka
It should be visible in the log... I had no idea losing a tentacle makes you lose HP and recently lost a character to that as well.
Re: "Summoned tentacle falls you notice that XXX..."
Posted: Sat Oct 15, 2016 8:38 pm
by Sheila
Patashu wrote:I thought that all players had 100% instakill resistance anyway.
Instakill doesn't refer to dying in one hit of damage, it refers to not dying to things like Swallow that end you if you go below a certain % of health.
There are also other things affected by instakill immunity, such as Stone Touch.
And yeah, there's no luck involved, if the tentacle dies, you take damage.
It wasn't that hard for me to figure out that you take damage when your tentacle dies honestly, but I don't see any harm in pointing it out in the tooltip.
Re: "Summoned tentacle falls you notice that XXX..."
Posted: Sat Oct 15, 2016 10:12 pm
by HousePet
Dopaminka wrote:It should be visible in the log... I had no idea losing a tentacle makes you lose HP and recently lost a character to that as well.
Might be better to not give players access to special boss specific talents.
If people really want to play with tentacles; make a safer copy of the talent that isn't tied to the method for killing that boss.
Re: "Summoned tentacle falls you notice that XXX..."
Posted: Sun Oct 16, 2016 4:33 pm
by Zicher
seewen wrote:'m no coder, but reading piece of code, I understand it's somehow related to luck ?
Grgglck is one particulrly nasty unique enemy, if you mean that. I see nothing else even closely related to luck in the code

.
Re: "Summoned tentacle falls you notice that XXX..."
Posted: Mon Oct 17, 2016 8:35 am
by seewen
Zicher wrote:seewen wrote:'m no coder, but reading piece of code, I understand it's somehow related to luck ?
Grgglck is one particulrly nasty unique enemy, if you mean that. I see nothing else even closely related to luck in the code

.

. You understood me well.
Re: "Summoned tentacle falls you notice that XXX..."
Posted: Mon Oct 17, 2016 6:56 pm
by Radon26
its probably because of the "on_die" part, since for some bizarre (as in unknown to me) reason, instead of dice, D&D players say die.
confused me the first few times i heard it, only in the other way.