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Dumb medical injector question
Posted: Fri Jul 08, 2016 5:44 am
by AlbinoAnaconda
Are medical injectors with a lower cooldown mods desirable? I can understand wanting higher efficiency, but I'm confused which way the cooldown mod is going.
Re: Dumb medical injector question
Posted: Fri Jul 08, 2016 12:54 pm
by Micbran
Lower cooldown. 50% cooldown means it will have... 50% of the cooldown it would normally have.
Re: Dumb medical injector question
Posted: Fri Jul 08, 2016 9:21 pm
by ghostbuster
Cooldown reduction is very important, probably more than increased efficiency (for debuff removal, for instance). It reduces the cooldown of all your tinkers. Hence 50% CD reduction is more or less equivalent to have two medical injectors.
Re: Dumb medical injector question
Posted: Fri Jul 08, 2016 10:04 pm
by AlbinoAnaconda
Alright, high eff, low cool.
I hate it when a lower number is better for something... brings back memories of THAC0 era D&D...