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Do effects tick down during extra turns?

Posted: Wed Sep 09, 2015 3:34 am
by dukereg
Do effects tick down during extra turns? E.g I cast Time Stop or hit someone repeatedly with a weapon giving "x% chance of gaining y% of a turn" on hit, would waiting out those turns reduce my e.g. Stun duration?

Re: Do effects tick down during extra turns?

Posted: Thu Sep 17, 2015 5:01 pm
by grayswandir
No. Timed effects tick down on global turns. That's why movement infusions have a duration of ~2 instead of ~20.

I'm unsure about time stop - I've never used it. It might be doing something funky behind the scenes. Gaining X% of a turn definitely doesn't, though.