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Spending tons of time digging in dungeons - worth it?

Posted: Thu Jul 16, 2015 6:31 am
by TOMEfanatic
Is it worth it to spend a lot of time digging? Particularly dungeons?

Re: Spending tons of time digging in dungeons - worth it?

Posted: Thu Jul 16, 2015 7:08 am
by HousePet
What are you digging for?

Disconnected rooms usually aren't worth exploring, unless it is a disconnected vault.

Digging for tactical reasons is fine though.

Re: Spending tons of time digging in dungeons - worth it?

Posted: Thu Jul 16, 2015 9:53 am
by Atarlost
Disconnected rooms seem to be as worth exploring as any other equally sized section of floor. I've seen rares and floor chests in them. I don't dig for them systematically except in the sandworm lair on classes that have easy rock removal, but I'll open them if I see a mysterious thin wall after exploring.

Re: Spending tons of time digging in dungeons - worth it?

Posted: Thu Jul 16, 2015 9:01 pm
by TOMEfanatic
So far I haven't discovered anything but alternate pathways. Don't know the tactical value of digging as my character is overpowered anyway. I was thinking more along the lines of finding extremely rare loot.

Since time is totally unimportant in this game, it doesn't bother me to spend 10 years digging. I just had rather not if there really isn't any loot to find.

Re: Spending tons of time digging in dungeons - worth it?

Posted: Thu Jul 16, 2015 11:03 pm
by Atarlost
TOMEfanatic wrote:So far I haven't discovered anything but alternate pathways. Don't know the tactical value of digging as my character is overpowered anyway. I was thinking more along the lines of finding extremely rare loot.

Since time is totally unimportant in this game, it doesn't bother me to spend 10 years digging. I just had rather not if there really isn't any loot to find.
Disconnected regions are always 1 tile away except in the lower levels of the elven ruins and farportals using that generator. Under most tilesets you can see them. Not under forest, but there are no forest dungeons that are worth fully exploring barring farportals.

The sandworm lair is an exception since it's entirely composed of disconnected rooms, but you can't dig conventionally there except with very fast picks because your tunnel will collapse on you.

Re: Spending tons of time digging in dungeons - worth it?

Posted: Thu Jul 16, 2015 11:09 pm
by Micbran
The tactical advantage of digging would be ability to funnel enemies into a hallway, or, depending on the way you dig, an easier way to fight one oppenent at a time.

Side note: some vaults require digging to reach certain areas of the vault.

Re: Spending tons of time digging in dungeons - worth it?

Posted: Fri Jul 17, 2015 12:57 am
by TOMEfanatic
Then I'll probably stop digging for the time being unless it's to create a chokepoint.

Thanks guys.

Re: Spending tons of time digging in dungeons - worth it?

Posted: Fri Jul 17, 2015 3:29 am
by HousePet
Or to get into a vault!

Re: Spending tons of time digging in dungeons - worth it?

Posted: Fri Jul 17, 2015 5:23 pm
by cctobias
I would suggest playing a character that has Vision from divination or if you can get it the Burning Star.

This is, of course, always nice for various reasons, but more to the point it will give you some idea of the likelyhood of you missing stuff when you can't see stuff and also a better idea of what patterns to look for as to whether a vault of closed off area exists or not.

Re: Spending tons of time digging in dungeons - worth it?

Posted: Fri Jul 17, 2015 5:41 pm
by TOMEfanatic
cctobias wrote:I would suggest playing a character that has Vision from divination or if you can get it the Burning Star.

This is, of course, always nice for various reasons, but more to the point it will give you some idea of the likelyhood of you missing stuff when you can't see stuff and also a better idea of what patterns to look for as to whether a vault of closed off area exists or not.
Thank you.

Re: Spending tons of time digging in dungeons - worth it?

Posted: Fri Jul 17, 2015 6:07 pm
by TOMEfanatic
What's up with the "special breathing method required"???

Re: Spending tons of time digging in dungeons - worth it?

Posted: Fri Jul 17, 2015 8:27 pm
by Micbran
Can the everyday person breathe while in a wall? Hell no.

Re: Spending tons of time digging in dungeons - worth it?

Posted: Sat Jul 18, 2015 1:49 am
by TOMEfanatic
I get that, I just don't understand why some walls require it and others don't. And what exactly could I use?

Re: Spending tons of time digging in dungeons - worth it?

Posted: Wed Jul 22, 2015 11:59 pm
by xnd
you can hackadd a walldigging talent to your character. i used to do that when it annoyed me alot in ID.

or put

can_pass = {pass_wall=20},

example, here in the ghoul race file:

copy = {
type = "undead", subtype="ghoul",
default_wilderness = {"playerpop", "low-undead"},
starting_intro = "ghoul",
life_rating=14,
can_pass = {pass_wall=20},
poison_immune = 0.8,
cut_immune = 1,
stun_immune = 0.5,
fear_immune = 1,
global_speed_base = 0.8,
moddable_tile = "ghoul",
moddable_tile_nude = 1,
},

if i recall thats the kinda place where it goes.
so if you did that then any time you played a (whatever race) they could pass through walls. its a cheat of course but why sit there at the computer digging forever. well, a talent that turns it on or off is better but yeah,,,,

could also add
no_breath = 1,
so your ghoul no longer has to breath and wont drown

and
confusion_immune = 1,
so yeah....

Re: Spending tons of time digging in dungeons - worth it?

Posted: Sun Jul 26, 2015 2:02 am
by TOMEfanatic
Wow. Thanks a lot. Appreciate you taking the time to help.