How to judge is hit or miss?
Posted: Wed Jun 17, 2015 3:56 pm
Hi all
i have some confuse about the formula mentioned in
http://te4.org/wiki/Saves_and_To-Hit
is physics attack and Ranged physic attack (e.g Sword & Archer) all use Accuracy and Defense to determined if can hit or not?
what about magic attack ? (100% ? i mean if the target just stand there not move).
and what about P.power & P.save.
i checked wiki, it add 1 Strength value then can gain 1 P.power. but what's that use for?
i don't find any reference in http://te4.org/wiki/Combat_Damage
thanks.
i have some confuse about the formula mentioned in
http://te4.org/wiki/Saves_and_To-Hit
is physics attack and Ranged physic attack (e.g Sword & Archer) all use Accuracy and Defense to determined if can hit or not?
what about magic attack ? (100% ? i mean if the target just stand there not move).
and what about P.power & P.save.
i checked wiki, it add 1 Strength value then can gain 1 P.power. but what's that use for?
i don't find any reference in http://te4.org/wiki/Combat_Damage
thanks.