What does this error mean?
Posted: Wed May 13, 2015 1:10 am
I got this error on my Chrono Xorn race test run after I killed the temporal defiler after coming back from killing the spider queen, but the game seemed to keep working and the timey wimey acheivement popped up, so what about this error?
ive tried putting some things in from chronomancer like below, but even at the start if i choose not to do the quest I get an error (not sure why i would choose to fail the first quest anyway).
chronomancer has this:
copy = {
-- Chronomancers start in Point Zero
class_start_check = function(self)
if self.descriptor.world == "Maj'Eyal" and (self.descriptor.race ~= "Undead" and self.descriptor.race ~= "Dwarf" and self.descriptor.race ~= "Yeek") and not self._forbid_start_override then
self.chronomancer_race_start_quest = self.starting_quest
self.default_wilderness = {"zone-pop", "angolwen-portal"}
self.starting_zone = "town-point-zero"
self.starting_quest = "start-point-zero"
self.starting_intro = "chronomancer"
self.faction = "keepers-of-reality"
self:learnTalent(self.T_TELEPORT_POINT_ZERO, true, nil, {no_unlearn=true})
end
self:triggerHook{"BirthStartZone:chronomancer"}
end,
},
so that quest stuff, if not used, I still can do the quest, but if put in, I still get an error if i opt out. i was ignoring that since, "just do the quest" but it seems there is an error at the end also even though the game seems to run fine.
ive tried putting some things in from chronomancer like below, but even at the start if i choose not to do the quest I get an error (not sure why i would choose to fail the first quest anyway).
chronomancer has this:
copy = {
-- Chronomancers start in Point Zero
class_start_check = function(self)
if self.descriptor.world == "Maj'Eyal" and (self.descriptor.race ~= "Undead" and self.descriptor.race ~= "Dwarf" and self.descriptor.race ~= "Yeek") and not self._forbid_start_override then
self.chronomancer_race_start_quest = self.starting_quest
self.default_wilderness = {"zone-pop", "angolwen-portal"}
self.starting_zone = "town-point-zero"
self.starting_quest = "start-point-zero"
self.starting_intro = "chronomancer"
self.faction = "keepers-of-reality"
self:learnTalent(self.T_TELEPORT_POINT_ZERO, true, nil, {no_unlearn=true})
end
self:triggerHook{"BirthStartZone:chronomancer"}
end,
},
so that quest stuff, if not used, I still can do the quest, but if put in, I still get an error if i opt out. i was ignoring that since, "just do the quest" but it seems there is an error at the end also even though the game seems to run fine.