can enemies suffocate?
Posted: Thu May 07, 2015 3:23 pm
because tried constrict effect and waited and waited, and the spider was constricted for dozens of rounds and yet no die. i looked at its code and didnt see any air points but i dont rly know how that works, though i had seen air settings on something.
but it could also be, i simply took gravity well anomally and changed pin to constrict, figuring ok simple effect change to start working on a bury alive talent, well, that broke it with src nil errors
but it did say the creature was constricted and it did not be able to move, so shouldn't it have suffocated or can they, or at least spiders, not suffocate?
ps entomb anomlly is kinda retarded since it makes some walls around creatures but does no suffocate. i'm thinking of the sand worm lair where it can collapse and you actually get it on your tile and you are stuck and can suffocate, so an anomally that phases in earth and stone from another timeline embedding the target in it is what i am trying but changing pin to constrict has these problems. i looked in the sand worm lair code but didnt understand what makes that happen or how to make it a talent. any advice?
but it could also be, i simply took gravity well anomally and changed pin to constrict, figuring ok simple effect change to start working on a bury alive talent, well, that broke it with src nil errors

ps entomb anomlly is kinda retarded since it makes some walls around creatures but does no suffocate. i'm thinking of the sand worm lair where it can collapse and you actually get it on your tile and you are stuck and can suffocate, so an anomally that phases in earth and stone from another timeline embedding the target in it is what i am trying but changing pin to constrict has these problems. i looked in the sand worm lair code but didnt understand what makes that happen or how to make it a talent. any advice?