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can enemies suffocate?

Posted: Thu May 07, 2015 3:23 pm
by xnd
because tried constrict effect and waited and waited, and the spider was constricted for dozens of rounds and yet no die. i looked at its code and didnt see any air points but i dont rly know how that works, though i had seen air settings on something.

but it could also be, i simply took gravity well anomally and changed pin to constrict, figuring ok simple effect change to start working on a bury alive talent, well, that broke it with src nil errors :roll: but it did say the creature was constricted and it did not be able to move, so shouldn't it have suffocated or can they, or at least spiders, not suffocate?

ps entomb anomlly is kinda retarded since it makes some walls around creatures but does no suffocate. i'm thinking of the sand worm lair where it can collapse and you actually get it on your tile and you are stuck and can suffocate, so an anomally that phases in earth and stone from another timeline embedding the target in it is what i am trying but changing pin to constrict has these problems. i looked in the sand worm lair code but didnt understand what makes that happen or how to make it a talent. any advice?

Re: can enemies suffocate?

Posted: Thu May 07, 2015 3:59 pm
by Frumple
If they breath, they can suffocate. I've drowned Prox before, ferex. It just takes a bloody long time.

Re: can enemies suffocate?

Posted: Thu May 07, 2015 4:11 pm
by Forger101
Constricted has a special case of requiring an actual enemy/actor to exist, as the effect checks every turn if said enemy is more than 1 tile away or is dead. I'm not sure if the issue is caused by your code or by the way anomalies work. And since the effect source wasn't being passed in properly the enemy will never suffocate, as constrict also requires the source to exist in order to do suffocation.

In general I would strongly advise learning some more simple talents before jumping into anomalies and or pasting code from other complex talents. And avoid calling anything dumb or retarded as that will put people off from helping you.

Re: can enemies suffocate?

Posted: Sat May 09, 2015 3:11 am
by xnd
"avoid calling anything dumb or retarded as that will put people off from helping you."

right. in a place where my questions are called "dumb questions".

that anomally says it entombs yet it doesnt work very well at doing that, no suffocate, walls only showing up where creatuers are not, etc, whereas the collapsing sand tunnels actually do it differently and with better effect. thats all i meant.

trust me, even the simplest talents i get many errors trying to do, it doesnt seem to make it any easier to figure out!

i see that about constricted now that you explained that, kinda odd, looks like have to find some other way, maybe make an effect.

Re: can enemies suffocate?

Posted: Sat May 09, 2015 3:43 pm
by Micbran
Forger101 wrote:In general I would strongly advise learning some more simple talents before jumping into anomalies and or pasting code from other complex talents. And avoid calling anything dumb or retarded as that will put people off from helping you.
xnd wrote:right. in a place where my questions are called "dumb questions."
What he is trying to say, at least from what I can gather, is that it makes you sound jejune, easily frustrated and liable to give up. And no one wants to put time into helping someone only to have them give up.