Questions About Equipment Statistics
Posted: Sat Apr 18, 2015 5:00 pm
Hello everyone,
I have a few questions about some of the weapon statistics.
After poking around the Wiki for a while, I found that the base power was a really strange way of calculating a damage multiplier range. I also found that by turning on the advanced weapon statistics in ToME that the mouse-over screen would calculate that for me (handy). But it also displays a "Power: X%" trait as well. What is Weapon Power, and how is that number derived?
It seems that in most cases, a bonus to a particular save results in an effective bonus that is halved, but not in all cases. For example, an item may have:
Spell Save: +6 (+3 eff)
Mental Save: +6 (+6 eff)
What causes this?
Thanks!
I have a few questions about some of the weapon statistics.
After poking around the Wiki for a while, I found that the base power was a really strange way of calculating a damage multiplier range. I also found that by turning on the advanced weapon statistics in ToME that the mouse-over screen would calculate that for me (handy). But it also displays a "Power: X%" trait as well. What is Weapon Power, and how is that number derived?
It seems that in most cases, a bonus to a particular save results in an effective bonus that is halved, but not in all cases. For example, an item may have:
Spell Save: +6 (+3 eff)
Mental Save: +6 (+6 eff)
What causes this?
Thanks!