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Alchemist "damage mods."

Posted: Wed Mar 25, 2015 6:53 pm
by GlassGo
Does damage modifiers affect his bomb damage?
Or there is no sense to collect "+%" gear?

Re: Alchemist "damage mods."

Posted: Wed Mar 25, 2015 7:07 pm
by Radon26
one bonus being big does not make others irrelevant.

may may be slightly less needed, but staffs still help.

all +% stack up to the cap.
if you are at the cap, you can swap some gear.
but if you'r not, take all you can.

and yes, the infusion +% do increase bomb damage.

Re: Alchemist "damage mods."

Posted: Wed Mar 25, 2015 8:18 pm
by GlassGo
I'm talking about +% damage modifiers on equipment like robes, boots etc, not infusions.

Re: Alchemist "damage mods."

Posted: Wed Mar 25, 2015 8:31 pm
by Wolls
They do. [If you want to focus on one element don't forget Damage Pen.]

Re: Alchemist "damage mods."

Posted: Wed Mar 25, 2015 8:32 pm
by Radon26
+% does affect the bomb. from all sources. up to the cap. getting +% from gear does help.

bombs do physical damage by default, and all physical +% increase the damage.
when you use infusion, then bomb do damage of that infusion, and +% of that damage type increase the damage of the bomb.

edit
*looks at the picture above* i am sorry, there is no cap for damage. only resistance has a cap.

Re: Alchemist "damage mods."

Posted: Wed Mar 25, 2015 10:47 pm
by GlassGo
Thanks!