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Atamathon, anti-magic, etc.
Posted: Wed Feb 04, 2015 5:42 pm
by Delmuir
I'm building a Doomed character with the goal of taking down Atamathon. I'm going to play anti-magic but that leaves me with a noteworthy problem:
How do I get rid of his reflecting skin sustain if I'm anti-magic and thus, cannot use Gloves of Dispersion?
Re: Atamathon, anti-magic, etc.
Posted: Wed Feb 04, 2015 5:54 pm
by 0player
Manaclash him, naturally. I think it's a mana sustain.
Re: Atamathon, anti-magic, etc.
Posted: Wed Feb 04, 2015 8:50 pm
by cctobias
Manaclash may drain him so he never put it up, but it won't dispel it so you have to be very careful with that.
You may be able to silence him as well, probably silence then manaclash fairly early would be the way to go. Not sure how hard it is to get past his saves for a silence.
I don't think a doomed AM can actually remove it, just prevent it.
Re: Atamathon, anti-magic, etc.
Posted: Wed Feb 04, 2015 8:52 pm
by 0player
If an actor's mana goes below 1, it disables all mana sustains. Just don't kill yourself with reflected manaclash.

Re: Atamathon, anti-magic, etc.
Posted: Wed Feb 04, 2015 9:33 pm
by cctobias
0player wrote:If an actor's mana goes below 1, it disables all mana sustains. Just don't kill yourself with reflected manaclash.

I thought it had a duration on it.
Re: Atamathon, anti-magic, etc.
Posted: Wed Feb 04, 2015 9:36 pm
by cctobias
Well I assume its this talent:
http://te4.org/wiki/Golem_reflective_skin_%28talent%29
So then it is a sustain and would go away, however manaclash would probably reflect at you before it drops. Seems kind of dangerous.
Re: Atamathon, anti-magic, etc.
Posted: Wed Feb 04, 2015 9:53 pm
by 0player
You cannot prevent it, though, since NPCs automage their sustains up at birth.
It's YER ONLY CHANCE.
Re: Atamathon, anti-magic, etc.
Posted: Wed Feb 04, 2015 10:01 pm
by Effigy
It doesn't seem like he has it on always when he spawns. When I fought him on Insane, he spawned with a couple other sustains active, but not the reflective skin.
Re: Atamathon, anti-magic, etc.
Posted: Wed Feb 04, 2015 10:47 pm
by Mankeli
Ata's reflective skin is certainly not always active at birth.
Hope to find Spellhunt Remnants.
BTW, I think I once took out Ata without dispelling his reflective skin at all with a solipsist. Difficulty was normal.
Re: Atamathon, anti-magic, etc.
Posted: Thu Feb 05, 2015 12:53 am
by HousePet
If you have Verdant Class Pack you have access to a (currently OP) Cleansing Infusion that would help.
However, it also does manaburn damage. So it will hurt.
Re: Atamathon, anti-magic, etc.
Posted: Thu Feb 05, 2015 1:07 am
by Delmuir
Manaclash him? That seems a pretty dubious approach… I think I might reconsider this plan.
Another question about Spellhunt gloves… do they have an ability to turn off sustains? I did not notice that…
The only class that I've ever taken him down with is a Summoner. Everyone else dies although I've not even bothered to try with some of my better mages…
Re: Atamathon, anti-magic, etc.
Posted: Thu Feb 05, 2015 1:55 pm
by ghostbuster
Of course the remnants can disable sustains. They are *great* to stop a fearscape.
And they should without problem terminate a reflective skin.