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Heavy non-body armor and stealth

Posted: Wed Dec 10, 2014 2:56 pm
by Lyoncet
So metal-type boots, helms, and gloves require Armor Training 1 to equip, but don't seem to have the "heavy" tag that heavy body armor pieces have. Do they keep you from stealthing, or is that just heavy/massive-typed body armor?

I'd test this myself but I don't want to find out you can't and then have a non-refundable generic point in Armor Training.

(Also I did see a few posts on similar topics, but nothing more recent than several years ago so I didn't want to trust the maybe-outdated info.)

Re: Heavy non-body armor and stealth

Posted: Wed Dec 10, 2014 7:07 pm
by Dao Zeti
Looks like it is just the body-part that is being checked on pre_use (stealth.lua).

Code: Select all

on_pre_use = function(self, t, silent)
		if self:isTalentActive(t.id) then return true end
		local armor = self:getInven("BODY") and self:getInven("BODY")[1]
		if armor and (armor.subtype == "heavy" or armor.subtype == "massive") then
			if not silent then game.logPlayer(self, "You cannot Stealth with such heavy armour on!") end
			return nil
		end

Re: Heavy non-body armor and stealth

Posted: Wed Dec 10, 2014 11:39 pm
by Red
Remember-your feet that are constantly hitting the ground are the least important bits of stealth. Wearing loud metal boots will not matter nearly as much as well-fit, oiled armor that makes very little noise when worn right and if walking slowly.

Admittedly, this might not make a ton of sense, but... *Looks at all the other unrealities in ToME* I somehow don't see this as a major issue. If it overpowers stealth classes, though, then that's gotta get fixed.

Re: Heavy non-body armor and stealth

Posted: Wed Dec 10, 2014 11:56 pm
by grayswandir
That sounds like a fun ego for heavy armour: well-oiled - this armor does not disable stealth.

Re: Heavy non-body armor and stealth

Posted: Thu Dec 11, 2014 12:00 am
by Red
Perhaps you could get it applied by any Last Hope/Sunwall armor merchant? Just because this might be an essential ego for a stealth class and it'd suck to be stuck on T2 equipment in the Prides. (Reavers and short staves.)

Just make it cost something like 500+200*Tier gold so it actually matters and have it replace one existing ego of your choice.

Re: Heavy non-body armor and stealth

Posted: Thu Dec 11, 2014 1:13 am
by Lyoncet
Thanks for the info, guys!

Now continue your brainstorming. :D