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Accuracy

Posted: Wed Nov 19, 2014 11:56 pm
by Evershifting
a) Is there any way, how to see my bonus from accuracy?
Gloves say "+3% phys crit" and "+0.2% crit/acc." I have 67 accuracy. But when i wear this gloves i only get +3% to crit chance

b) How does accuracy bonuses work for dualwield? Each weapons give bonuses to itself or they stack?

c)is it normal that yellow-artiffact gloves doesn't have any bonuses from accuracy?

P.S. Sorry for my English - zero practice(

Re: Accuracy

Posted: Thu Nov 20, 2014 12:08 am
by Red
A) No clue how that works.

B) Check the weapon to see if it's a weapon effect or, more likely, a "when wielded" effect. If it's when wielded, the bonus applies to all weapons.

C) Yellow artifacts tend to work towards specific builds, so unless it's a high accuracy build, you won't see it. They are set items, so you can actually look up most of them on the wiki.

Finally, just a general note about accuracy, it's a tiered stat. What this means is that for 1-10 accuracy, each point of accuracy gives one effective point. 8 accuracy=8 accuracy. However, at 11-20, each effective accuracy costs two points. So 10 accuracy puts you at 10, but 12 accuracy only brings you up to 11. This increases every ten points, so 21-30 needs 3, 31-40 needs 4, etc.

Stat tiering
Accuracy

Re: Accuracy

Posted: Thu Nov 20, 2014 12:08 am
by Doctornull
The "accuracy bonus" is applied to the difference between your Accuracy and your target's Defense. So it would be different for different targets, and sometimes would not provide any bonus at all.

The yellow artifact glove may have a bug in its display (not showing the bonus correctly) or may not have a bonus. Post the name of the gloves?

Re: Accuracy

Posted: Thu Nov 20, 2014 3:49 pm
by Evershifting
Doctornull wrote:The "accuracy bonus" is applied to the difference between your Accuracy and your target's Defense. So it would be different for different targets, and sometimes would not provide any bonus at all.

The yellow artifact glove may have a bug in its display (not showing the bonus correctly) or may not have a bonus. Post the name of the gloves?

Thanks =)

Hand of the World-Shaper and Crystle's Astral Bindings. White/green/blue/violet/rose/orange gauntlets has "accuracy bonus:+0.1 dam/acc" but artifact one hasn't

UPD: Crystalline Gauntlets (those made from arcane crystal) has their accuracy bonus, any other yellow gloves'n'gauntlets have none

Re: Accuracy

Posted: Thu Nov 20, 2014 9:23 pm
by cctobias
This is a little confusing but the OP is not actually asking about accuracy for the first bit, rather he is talking about the bonus to crit you can get based upon your current accuracy rating.

This only applies to gloves when used as weapons and to be even more confusing its a bonus to crit for one type and damage for the other type.

As far as I know the only way to actually see the effect of %[effect]/acc is to equip it and look at the weapon specific stats. In the case of staves where the [effect] is actually increasing the damage of elemental weapon procs (such as the damage of Shadow combat) the only way to see the effect is to actually look at the damage log and do the math.

I am not sure about dam/acc, but I am pretty sure crit/acc will show up in your final %crit for that particular weapon. As far as I know it will only apply to that weapon and only WHEN it is a weapon. So if you are dual wielding and a weapon has some [effect]/acc then it will only apply to that.

To test this out you could main hand a short staff and off hand a dagger while using Shadow Blade's darkness damage proc sustain. The staff should show a higher darkness damage component than the dagger, whereas for normal weapons they would be the same.

Gloves won't actually add their [effect]/acc when you use normal weapon, only for unarmed.

One thing to note is I believe both ammo and launchers have crit or dam/acc and i think these sum together although I am not sure.

I can tell you that if you offhand the unerring scalpel its +20 will affect your main hand. Generally anything in "on wield" section will go as "global" and things not listed there will be weapon specific. For accuracy specifically it can be global or just that weapon and some things have both types at once. So basically look for where it is listed.

Re: Accuracy

Posted: Thu Nov 20, 2014 9:34 pm
by grayswandir
cctobias wrote:I am not sure about dam/acc, but I am pretty sure crit/acc will show up in your final %crit for that particular weapon. As far as I know it will only apply to that weapon and only WHEN it is a weapon. So if you are dual wielding and a weapon has some [effect]/acc then it will only apply to that.
How could it show up, when you don't know how strong it is without a target?
cctobias wrote:One thing to note is I believe both ammo and launchers have crit or dam/acc and i think these sum together although I am not sure.
They definitely don't.

Re: Accuracy

Posted: Thu Nov 20, 2014 11:15 pm
by Doctornull
grayswandir wrote:
cctobias wrote:I am not sure about dam/acc, but I am pretty sure crit/acc will show up in your final %crit for that particular weapon. As far as I know it will only apply to that weapon and only WHEN it is a weapon. So if you are dual wielding and a weapon has some [effect]/acc then it will only apply to that.
How could it show up, when you don't know how strong it is without a target?
Maybe show what it would be when you mouse over a target?

So like:

Ugly Bear
Defense: 40 (vs. your Accuracy 42)
* (your mainhand AB +5.0% proc)
* (your offhand AB +2.4% damage)
* (your TK AB +10% crit damage)

Re: Accuracy

Posted: Fri Nov 21, 2014 3:33 pm
by cctobias
grayswandir wrote:
cctobias wrote:I am not sure about dam/acc, but I am pretty sure crit/acc will show up in your final %crit for that particular weapon. As far as I know it will only apply to that weapon and only WHEN it is a weapon. So if you are dual wielding and a weapon has some [effect]/acc then it will only apply to that.
How could it show up, when you don't know how strong it is without a target?
cctobias wrote:One thing to note is I believe both ammo and launchers have crit or dam/acc and i think these sum together although I am not sure.
They definitely don't.
Didn't realize it was a difference, honestly I only tried to figure it out once and I don't rely on it at all, its extremely esoteric and hidden and generally, IMO, not worth relying on in anyway.

Seems like it would suck for higher difficulties too.