Page 1 of 1

biofeedback and feedback loop

Posted: Sun Nov 09, 2014 1:13 am
by anathema
feedback loop reverses your feedback decay and makes it regen instead, biofeedback reduces your natural feedback decay rate, does this mean that more points in biofeedback will result in a slower feedback generation while feedback loop is active?

Re: biofeedback and feedback loop

Posted: Sun Nov 09, 2014 2:12 am
by Doctornull
I think so, yes.

In my experience it's very much worth taking 5/5 Biofeedback and not putting more than one point in Feedback Loop, but my experience is somewhat limited for Solipsists so someone else may know better.

Re: biofeedback and feedback loop

Posted: Sun Nov 09, 2014 10:22 am
by jaumito
Doctornull wrote:In my experience it's very much worth taking 5/5 Biofeedback and not putting more than one point in Feedback Loop, but my experience is somewhat limited for Solipsists so someone else may know better.
I've tried the opposite at some point, but I can't remember how it turned out. I'd say a deciding factor is probably whether you're tighter on generics (as I was) or class points.

Re: biofeedback and feedback loop

Posted: Sun Nov 09, 2014 1:06 pm
by anathema
thanks for the replies, ive been wondering about this every single time i played solipsist :)

as for usability, i think if you use mind storm you really need the strongest feedback loop you can get, because you just dont generate enough feedback normally.

Re: biofeedback and feedback loop

Posted: Mon Nov 10, 2014 5:54 pm
by Doctornull
anathema wrote:as for usability, i think if you use mind storm you really need the strongest feedback loop you can get, because you just dont generate enough feedback normally.
The trick I used was just using Thoughtforms to generate Feedback.

That, and the +50 cap from Amplification, seemed like enough through level 30 or so.

After that either I got bored or a new version of the game came out and invalidated my save.