Is it worth it to dig around the walls of dungeons?
Posted: Sat Nov 01, 2014 11:09 pm
Title pretty much says it all. But truth be told (< unnecessary) I am a long-winded loser who just
finds ways to extend the duration of any given sentence he may find himself in.
Actually I DO have a reason for asking... Maybe about 10/100 dungeons I see an area that I figure out I can only dig to. Obviously I jump on that. I guess what I'm asking is if the game "hides" stuff like that.
I will attempt to draw an ASCII map...
Should I dig though polygons that COULD contain a room with chest/enemies/etc?
Or is that a waste of time mostly?
I mean sometimes it's OBVIOUS you have to dig somewhere... But are there "hidden" ones you have to kinda' "grind" to get?
finds ways to extend the duration of any given sentence he may find himself in.
Actually I DO have a reason for asking... Maybe about 10/100 dungeons I see an area that I figure out I can only dig to. Obviously I jump on that. I guess what I'm asking is if the game "hides" stuff like that.
I will attempt to draw an ASCII map...
Code: Select all
__________________________
| |
| ____a_____ |
| | v | |
| | v | |
| |____v_____| |
| b |
|_________________________|
(Representation of a character digging from point "a" to point "b")
Should I dig though polygons that COULD contain a room with chest/enemies/etc?
Or is that a waste of time mostly?
I mean sometimes it's OBVIOUS you have to dig somewhere... But are there "hidden" ones you have to kinda' "grind" to get?