So, i have beaten the game with the bulwark 2 times, with shalore and with Cormac. Obviously there are more and maybe even better ways to win, but this is how i did it. I didn't really much understand what i was doing on the Shalore, and so the Racial saved me every time i got disarmed, along with the skill you get from the Paladin on the 2nd continent. My 2nd character, the Cormac i had alot better idea of what i was doing and what was useful. This is what i learned.
http://te4.org/characters/111170/tome/5 ... c8d18fbd1f - Cormac
http://te4.org/characters/111170/tome/7 ... 170fd60da0 - Shalore
Character Screen Selections:
I dump everything fairly evenly in Con and Str, after those are maxed, i go for dex. After that i go for Wilpower just for the rolls.
I start off the game maxing my Infusion slots. 2 direct heals, 2 Heal over times, and 1 teleport.
Along this line, Fast Metabolism is amazing early game and should be maxed.
Shield Offense Category - max all skills (only really need 4 in Risposte)
Shield Defense Category - A few in shield wall if u want (i don't use it much at all) and max out Shield Expertise pretty much everything besides S.Expertise sucks in here)
Combat Techniques - Max the first 2, Rush and Precise Strikes
Combat Veteran - Max it all (Besides metabolism, it should be done quite late game)
Superiority - Max Shattering impact (Its AOE is the BOMB)
Prodigies - Eternal Guard (first) and Spectral Shield (second)
Dangers:
At all points in the game, being disarmed is a great way to die. Its the worst thing that can pretty much happen to u as a bulwark. Get Disarm resist on gloves and rings to max it out if u can. The swordbreaker dagger is also very useful.
Beyond this, magic is generally how u will die otherwise. For me the hard part was to not get too crazy. I roll around as a bulwark smashing things faces in, then all of a sudden i'm surrounded and having dudes casting on me.
For times like this, and for when disarmed, i use the teleport glyph. It just gets me out. Only 1 time has it ever put me in a worse spot. Teleporting probably saved my life about 50 times a game.
I don't use shield wall much at all, i do always keep Precise Strikes up tho, and later in the game Shattering Impact (its my AOE). Shield wall is just not needed and it lowers ur damage. Also armor was not really a big factor, but i used The Untouchable in each game i won. If u don't plan to use this, or don't get it, high armor and Shield wall might be needed.
Shattering Impact is AMAZING. It is ur one and only aoe, and its totally worth it. You hit a mob for 4k with an Assult, and BAM everything arround that guy is dead too. Or you can focus bosses, and just know that everything around him is going to die without u even trying. With Unending Frenzy maxxed out, u won't ever have to worry about ur stamina, and can pretty much just keep Shattering impact buff up at all times. Mind you, the point required for this may mean that u pick less poopy stuff like Last Stand, Perfect Strike, Blinding Speed, Shield Wall, and Repulsion. So keep that in mind when going about ur build. I can def say it is worth by far.
In my best game i also managed to save an alchemist. When i did, i picked up the Stone category offered. That gem in the chest can provide more bonuses in multiple ways than just boosting a 0.2 in one of the already learned categories. With the exception of Shield Offense. You can use the stone imbue to boost ur damage, or get stun resist, or whatever. Its great to boost deficiencies.
Always use a shield block value 5 shield. It gives u uninterrupted shield block up time. Also the type of element on the shield means it can block that type. I generally stick with fire, until i get late game Temporal Rift. I also use as many +healing items i can get, as they boost infusion heals and the natural regen your have. The Untouchable is my chest peice of choice, but barring that a Troll skin breastplate of Eyal works really well.
Easy Mistakes:
Over confidence. High regen and being built like a tank sometimes make u stupid. Still hug walls, test rooms, lure things back, and use Teleport when even remotely in doubt. Its very easy to get confident and then find urself 1 shot because u got disarmed.
People will also use "Rush" to close on mobs that aren't ranged, and then have it on cooldown when u actually need it.
KEEP BLOCK UP.
Infusions that do healing over time, though u should keep healing done in mind, the more important stat is the cooldown. The best option is a 12-14 turn cooldown with a nice heal value. It lets u roll regen effects quite consistently during fights without much downtime, and u have direct heals for the downtimes (or a teleport

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