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auto-activate Eden's Guile?
Posted: Sun Jun 08, 2014 4:33 am
by Jurriaan
Whenever I click the right mouse button on the Eden's Guile icon to set them up for auto-user, the icon just disappears and I have to take them off and wear them to get the icon to reappear. I'm playing 1.2.1, but this happened in 1.1.5 also.
I would expect all icons to work the same way?
Re: auto-activate Eden's Guile?
Posted: Sun Jun 08, 2014 6:32 am
by Matanui3
All items actives work like this, unfortunately.
It's dumb, and they should change it.
Re: auto-activate Eden's Guile?
Posted: Mon Jun 09, 2014 3:39 am
by The Revanchist
As a matter of convenience, if you accidentally remove an item from you hotbar, you can just drag the icon back where you want it. No reequipping required.

Re: auto-activate Eden's Guile?
Posted: Mon Jun 09, 2014 3:44 am
by Marson
You can try my UI Mod in the mean time. </plug>
Re: auto-activate Eden's Guile?
Posted: Mon Jun 09, 2014 3:49 am
by The Revanchist
Marson wrote:You can try my UI Mod in the mean time. </plug>
Does that fix the issue? I'll be honest and admit I haven't tried it, yet. If it does, though, I'm definitely going to use it!
Re: auto-activate Eden's Guile?
Posted: Mon Jun 09, 2014 3:54 am
by Marson
Related features:
• When assigning a hotkey via the talent sheet, the list will show available hotkeys as 1 through 0,-,= with C,S,A,AS, modifiers (example: "Hotkey C7") instead of "Hotkey 1" through "Hotkey 60", so as to match the labels on the hotkey bar.
• 'Use Talent' screen now also lists all usable items, allowing you to associate a hotkey using the dropdown menu. Objects are separated based on whether they are worn or not and display their current cooldowns.
• Right-clicking on an item in the hotkey bar no longer clears the item; it brings up the hotkey assignment menu. (You may clear it from there, as with talents.)
I haven't gotten item auto-use integrated into talent auto-use yet. At some point I'll have unworn items display differently on the hotkey bar too.
Re: auto-activate Eden's Guile?
Posted: Mon Jun 09, 2014 3:59 am
by The Revanchist
Marson wrote:Related features:
• When assigning a hotkey via the talent sheet, the list will show available hotkeys as 1 through 0,-,= with C,S,A,AS, modifiers (example: "Hotkey C7") instead of "Hotkey 1" through "Hotkey 60", so as to match the labels on the hotkey bar.
• 'Use Talent' screen now also lists all usable items, allowing you to associate a hotkey using the dropdown menu. Objects are separated based on whether they are worn or not and display their current cooldowns.
• Right-clicking on an item in the hotkey bar no longer clears the item; it brings up the hotkey assignment menu. (You may clear it from there, as with talents.)
I haven't gotten item auto-use integrated into talent auto-use yet. At some point I'll have unworn items display differently on the hotkey bar too.
All the things I've been missing...

Re: auto-activate Eden's Guile?
Posted: Mon Jun 09, 2014 5:43 am
by Jurriaan
I downloaded your UI mod, it shows as active in the addons page, but how do I get at this 'Talent sheet'? Because right-clicking on the Eden's Guile icon still clears it...
Re: auto-activate Eden's Guile?
Posted: Mon Jun 09, 2014 12:04 pm
by Marson
'M'
It will only apply to new characters unless you edit their desc.lua file.