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Is anything being done about Maze Alt?

Posted: Sat Mar 01, 2014 8:27 pm
by joelsdaman1
Please someone tell me that horned horror is getting a nerf!

Re: Is anything being done about Maze Alt?

Posted: Sat Mar 01, 2014 10:34 pm
by Doctornull
Grappling is getting a buff next version.

Re: Is anything being done about Maze Alt?

Posted: Sat Mar 01, 2014 11:02 pm
by FruitAndGarbage
Pssst

Wild infusion or psychoport torque

Or even just skip the last level if your build can't handle it, the maze isn't required to beat the game

Re: Is anything being done about Maze Alt?

Posted: Sun Mar 02, 2014 6:55 am
by Faeryan
A good light radius is also nearly required for alternate maze. If you can detect the boss from far enough you can blast him from afar before he rushes.
For melee chars I often find him easy enough, though I rarely play melee ranged silenceables.

Re: Is anything being done about Maze Alt?

Posted: Sat Mar 08, 2014 3:59 am
by Mewtarthio
If you ever find yourself wondering if a creature was really meant to be that hard, check its type. If it's a "Horror," then the answer is most emphatically "YES."

Re: Is anything being done about Maze Alt?

Posted: Sat Mar 08, 2014 5:04 am
by The Revanchist
Mewtarthio wrote:If you ever find yourself wondering if a creature was really meant to be that hard, check its type. If it's a "Horror," then the answer is most emphatically "YES."
I concur. The best type has (usually) earned it's name. It isn't called "Pushover", after all. :)

I'm curious though... What is so bad about this zone? Usually they'll complain about the Sandworm Lair...

Re: Is anything being done about Maze Alt?

Posted: Sat Mar 08, 2014 5:53 am
by HousePet
Basically the game goes from pushover to hard.

Re: Is anything being done about Maze Alt?

Posted: Sat Mar 08, 2014 8:57 pm
by Orangeflame
Well, the biggest reason the Horned Horror is so good at grappling is "Tentacle Grab". It's long range, silences, grapples, slows.
Too bad the brawler class doesn't have that.

Edit: Or maybe not. One word: randbosses

Re: Is anything being done about Maze Alt?

Posted: Sun Mar 09, 2014 4:40 am
by The Revanchist
HousePet wrote:Basically the game goes from pushover to hard.
This... Is a bad thing now? :shock:

Re: Is anything being done about Maze Alt?

Posted: Sun Mar 09, 2014 6:58 am
by HousePet
I didn't say it was bad, but that is the main complaint.

Re: Is anything being done about Maze Alt?

Posted: Thu Mar 13, 2014 7:12 pm
by joelsdaman1
The Revanchist wrote:
Mewtarthio wrote:If you ever find yourself wondering if a creature was really meant to be that hard, check its type. If it's a "Horror," then the answer is most emphatically "YES."
I concur. The best type has (usually) earned it's name. It isn't called "Pushover", after all. :)

I'm curious though... What is so bad about this zone? Usually they'll complain about the Sandworm Lair...
1. Horned Horror.
2. The zone is longer, which is good in ways and bad in ways.
3. The stupid holes in the floor.
4. There isn't a fixed layout like the maze original.

Re: Is anything being done about Maze Alt?

Posted: Thu Mar 13, 2014 7:25 pm
by Zizzo
Just for reference, you do know it's possible to avoid alt Maze entirely, yes?

Re: Is anything being done about Maze Alt?

Posted: Thu Mar 13, 2014 8:40 pm
by bpat
A common issue is that you fight enemies like Oozing and Umbral Horrors a bit too often in alt Maze, which can be difficult for low-level characters to deal with.

Re: Is anything being done about Maze Alt?

Posted: Fri Mar 14, 2014 1:19 am
by HousePet
Oozing and Umbral Horror can't spawn there anymore.

Re: Is anything being done about Maze Alt?

Posted: Fri Mar 14, 2014 3:24 am
by The Revanchist
HousePet wrote:Oozing and Umbral Horror can't spawn there anymore.
*sniffle*

I suppose it's for the best... There are other Horror zone.