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Spell Failure (Class Spoiler)
Posted: Mon Jan 20, 2014 6:50 am
by Spleenling
Just unlocked Temporal Warden and started playing it and all my teleport spell fissile despite my Paradox being 75 (From Fold Weapon) and failure rate 0%
Re: Spell Failure (Class Spoiler)
Posted: Mon Jan 20, 2014 10:05 am
by jenx
Spleenling wrote:Just unlocked Temporal Warden and started playing it and all my teleport spell fissile despite my Paradox being 75 (From Fold Weapon) and failure rate 0%
R u wearing anti-magic equipment per chance?
Re: Spell Failure (Class Spoiler)
Posted: Mon Jan 20, 2014 2:11 pm
by Faeryan
Does it specifically say the spell fizzles? Anti magic disruption should give a different message.
I used to get this fizzle thing on assorted levels a while back. Now just few days ago I got another and remember noticing what caused it, but now that I think back on it I can't remember what it was.
Re: Spell Failure (Class Spoiler)
Posted: Mon Jan 20, 2014 2:53 pm
by Marson
The level has to be bigger than the teleport's minimum (~15?), correct? I think teleport auto-fails in most vaults, ambushes, etc., due to their small size.
Re: Spell Failure (Class Spoiler)
Posted: Mon Jan 20, 2014 7:10 pm
by Crim, The Red Thunder
Ambushes, yes. And while vaults are anti-teleport (stopping short range ones) an actual teleport (from spell or rune) carries you far enough to land OUTSIDE the vault, which is valid. Dimensional step though, will fail in vaults. Which is bad.
Re: Spell Failure (Class Spoiler)
Posted: Mon Jan 20, 2014 10:02 pm
by Spleenling
Yeah I was next to a Vault and did not know they were Anti-Teleport
Edit: Seem like I can still cast Spells that teleport Monsters away from me
Re: Spell Failure (Class Spoiler)
Posted: Mon Jan 20, 2014 10:12 pm
by Crim, The Red Thunder
AS long as they can land OUTSIDE the no-teleport zone, yes.