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Spell Save / m save / p save

Posted: Thu Dec 19, 2013 4:39 pm
by ryusora
Ok.

Those save help you against some effects but which one vs what effect?

Spell save will help me against freeze?

Re: Spell Save / m save / p save

Posted: Thu Dec 19, 2013 5:38 pm
by malboro_urchin
ryusora wrote:Ok.

Those save help you against some effects but which one vs what effect?

Spell save will help me against freeze?
I know that Cure Physical Wild Infusions will free you of being frozen, as, if you mouse over the frozen effect in the right hand side of your screen, it'll say physical. As for your question, I believe it depends on what skill or ability causes the effect; some skills, iirc, specify a certain save to be made against that skill. I could be wrong, but I doubt that there's one and only one save that will keep you from getting frozen when checked against every skill that can freeze you.

Re: Spell Save / m save / p save

Posted: Fri Dec 20, 2013 12:17 am
by lukep
malboro_urchin wrote:...I doubt that there's one and only one save that will keep you from getting frozen when checked against every skill that can freeze you.
That's actually how it's supposed to work. Physical save should protect against all sources of stunning, pinning, daze, freeze etc... mental save against all forms of confusion, and other mind affecting talents, and spell save against all magical effects.

What changes from one talent to the next is which of the attacker's power stats are used (physical power/spellpower/mind power)

Re: Spell Save / m save / p save

Posted: Fri Dec 20, 2013 12:55 am
by malboro_urchin
lukep wrote:
malboro_urchin wrote:...I doubt that there's one and only one save that will keep you from getting frozen when checked against every skill that can freeze you.
That's actually how it's supposed to work. Physical save should protect against all sources of stunning, pinning, daze, freeze etc... mental save against all forms of confusion, and other mind affecting talents, and spell save against all magical effects.

What changes from one talent to the next is which of the attacker's power stats are used (physical power/spellpower/mind power)
Ah, thanks then! I appreciate the correction, and the knowledge of how things actually work!

Re: Spell Save / m save / p save

Posted: Fri Dec 20, 2013 1:01 am
by tylor
lukep wrote:
malboro_urchin wrote:...I doubt that there's one and only one save that will keep you from getting frozen when checked against every skill that can freeze you.
That's actually how it's supposed to work. Physical save should protect against all sources of stunning, pinning, daze, freeze etc... mental save against all forms of confusion, and other mind affecting talents, and spell save against all magical effects.

What changes from one talent to the next is which of the attacker's power stats are used (physical power/spellpower/mind power)
Thanks. I believe in some cases accuracy is checked instead of physical power?

Re: Spell Save / m save / p save

Posted: Fri Dec 20, 2013 2:03 am
by ryusora
Thanks guys for the quick reply. I guess all sort of crow control are pretty annoying, i will try to raise my saves and stuff to stop losing turns and lives.

Re: Spell Save / m save / p save

Posted: Fri Dec 20, 2013 5:14 am
by lukep
tylor wrote:Thanks. I believe in some cases accuracy is checked instead of physical power?
Yup, for a few talents.

Re: Spell Save / m save / p save

Posted: Fri Dec 20, 2013 4:08 pm
by malboro_urchin
lukep wrote:
tylor wrote:Thanks. I believe in some cases accuracy is checked instead of physical power?
Yup, for a few talents.
I know for a fact that at least one of the Stone Warden's arcane shield bash talents inflicts a physical ailment (whether stun or daze, I can't recall) and the skill description specifies that the physical ailment checks against enemy spell save.

Re: Spell Save / m save / p save

Posted: Mon Dec 23, 2013 4:46 pm
by Mewtarthio
Individual talents can override the normal saving rules (with, say, a stun/daze that checks spell save instead of physical save), but those should all be explicitly called out in the talent description.