Dumb questions thread

Have a really dumb question? Ask it here to get help from the experts (or those with too much time on their hands)

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Grey
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Re: Dumb questions thread

#121 Post by Grey »

I've found he's quite inconsistent with what he pays out. He's given me 90ish gold for some items.
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murraypaul
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Re: Dumb questions thread

#122 Post by murraypaul »

yufra wrote:
murraypaul wrote: I had the phase door rune attached, but whenever I choose it there is a little swirly pink animation, but I stayed where I was.
Can you check your stdout when this happens? Generally when nothing happens there is a Lua error in the stdout.txt file that can help the developers debug the problem.
All I can see is this:

Code: Select all

[LOG]	Brian I casts Rune: Phase Door.
USING	table: 013EA368	Rune: Phase Door
[PARTICLE] Loading from /data/gfx/particles/teleport.lua
Later:

Code: Select all

[LOG]	Brian I casts Rune: Phase Door.
USING	table: 013EA368	Rune: Phase Door
[LOG]	Brian I stops regenerating health quickly.
Does it check my stats to see if the attempt succeeds? I haven't increased the magic related stats at all.

murraypaul
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Re: Dumb questions thread

#123 Post by murraypaul »

greycat wrote:
murraypaul wrote: I have learned the Disengage talent, when I choose it I get a targetting reticule, but whereever I click nothing seems to happen.
Disengage needs you to target a monster. You move away from that monster. You can't disengage from a tree or empty space....
Lightbulb moment.
I though I was targeting where I wanted to jump to.

Giant mouse
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how do I shoot?

#124 Post by Giant mouse »

My rogue found a sling and some shots, I have both equipped but I still cant shoot. The character sheet shows range as 6, but when I click on a monster I moves towards it.

greycat
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Re: Dumb questions thread

#125 Post by greycat »

Non-archer/slinger characters must be taught the art of ranged combat. Look around....

Karzon
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Re: Dumb questions thread

#126 Post by Karzon »

I have a spare category point, which I've heard you can use to unlock extra inscription slots. How?

edge2054
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Re: Dumb questions thread

#127 Post by edge2054 »

When you use an inscription or rune without a slot for it and have a category point to spend it gives you an option to do so on the pop up menu.

Karzon
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Re: Dumb questions thread

#128 Post by Karzon »

Thank you.

Dekar
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Re: Dumb questions thread

#129 Post by Dekar »

When a level is generated with artefact on the floor and I dont pick it up, will I be able to find it again in another place?

edge2054
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Re: Dumb questions thread

#130 Post by edge2054 »

Dekar wrote:When a level is generated with artefact on the floor and I dont pick it up, will I be able to find it again in another place?
Nope. But it won't decay either.

Canderel
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Re: Dumb questions thread

#131 Post by Canderel »

edge2054 wrote:Nope. But it won't decay either.
Are you sure? I was under the impression that most artifacts can regenerate (or is that only if you picked them up?)

yufra
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Re: Dumb questions thread

#132 Post by yufra »

Canderel wrote:
edge2054 wrote:Nope. But it won't decay either.
Are you sure? I was under the impression that most artifacts can regenerate (or is that only if you picked them up?)
I am not 100% positive on this, but here it goes: if an artifact is generated on the floor of a dungeon it is "checked out" of the game. The artifact can be "checked back in" and made available for later generation by either selling it to a store or having it decay. The problem is that items/NPCs only decay from a level when you ENTER the level again after a period of time. If I am right, this should probably be changed.
<DarkGod> lets say it's intended

grimwerk
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Re: Dumb questions thread

#133 Post by grimwerk »

Which wild infusion category stops burning, please?

My rogues tend to stand too near their own explosion traps.

yufra
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Re: Dumb questions thread

#134 Post by yufra »

grimwerk wrote:Which wild infusion category stops burning, please?

My rogues tend to stand too near their own explosion traps.
It looks like it is "magical".
<DarkGod> lets say it's intended

Grey
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Re: Dumb questions thread

#135 Post by Grey »

If that's really the case it should be a bug - thieves traps should all be physical.
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