Burning fate, sealed with suffering
Posted: Mon Jan 20, 2020 2:03 am
I was perusing Madness winners in the Vault the other day and I ran across this absolutely fascinating build. I admit that I stared at it a while before finally understanding how it worked.
The basic idea is to apply Seal Fate to burning damage... which turns out to ramp up damage really quickly if you're constantly re-applying burning effects.
The core combo for damage is Overheated Saws, applied many times thanks to three weapons and Flexible Combat doubled by Tempest of Metal, getting its damage stacked up by Seal Fate in the same way that Paradox Mages stack up Attenuate damage... just much faster. Clarity provides as much as +41% global speed. To top it off, Incinerating Blows adds a little more burn, and if a battle goes on long enough, Eternal Suffering can act like a little extra Seal Fate.
For defense, there's Solipsism (with 5/5 in Dismissal!) and Mitosis, Webs of Fate, along with the standard saw-adventurer trio of Tempest of Metal, Grinding Shield, and Molten Iron Blood. ...while Suffuse Life provides significant amounts of healing, thanks to the high damage output this build generally manages. (Incidentally, you probably want one of your weapons to be a saw with Time Shield on it. Those are really useful.)
Meta slots in to reduce&reset the cooldowns on Seal Fate and Webs of Fate while also offering Disperse.
Demonic Pact provides the aforementioned Suffuse Life, Flame Bolts for quite significant up-front damage, and a really cute, but key, benefit -- Corrosive Slashes turns your saws' damage from Physical/Bleed into straight Acid, so it's generally the case that all of your Seal Fate procs go straight to your burning effect.
I was curious to see how the build worked in practice, so I started an Insane run with it to get a feel. At this point, I've taken the run as far as going East. (The commander of the orc ambush post-Dreadfell died before I could ramp the burn damage up above 3500 per turn.) It turns out there is a not-all-that-uncommon class of enemy that completely shuts down the character's offense -- Gunslingers with burn immunity from Life in Flames and with flat damage reduction from Automated Cloak Tessellation. (Other Steamtech enemies with Life in Flames but without ACT are merely annoying.)
...which brings me to what is to me the big question mark for the build -- why take Cursed body in order to go 5/5/0/0 in Cursed Aura? That's the category point I haven't spent for the character yet, so I may be missing something, but it seems to me that Cursed Aura does nothing to help plug that hole, whereas Energy would give a mechanism by which you could strip the sustain.
...so I ask -- am I missing something? 5/5/0/0 in Cursed Aura with Adept is certainly nice, but is there something in there that provides a key benefit to this build? Is there something other than Energy that this build could use to take down the Life In Flames + Automated Cloak Tessellation combo?
The other thing I look at and feel like I'm missing something regarding this build is all of the points put into Strength over Will -- given that the Solipsism Threshold is at 50%, wouldn't getting more Psi+damage from Will be worth more than the damage from Strength? (...and there's nothing in this build that checks PhysPower, right?) I can see the value in being able to swap saws based on the situation, so there's a reason to want some points in Strength, but then Cursed Aura is providing quite a bit anyways.
The basic idea is to apply Seal Fate to burning damage... which turns out to ramp up damage really quickly if you're constantly re-applying burning effects.
The core combo for damage is Overheated Saws, applied many times thanks to three weapons and Flexible Combat doubled by Tempest of Metal, getting its damage stacked up by Seal Fate in the same way that Paradox Mages stack up Attenuate damage... just much faster. Clarity provides as much as +41% global speed. To top it off, Incinerating Blows adds a little more burn, and if a battle goes on long enough, Eternal Suffering can act like a little extra Seal Fate.
For defense, there's Solipsism (with 5/5 in Dismissal!) and Mitosis, Webs of Fate, along with the standard saw-adventurer trio of Tempest of Metal, Grinding Shield, and Molten Iron Blood. ...while Suffuse Life provides significant amounts of healing, thanks to the high damage output this build generally manages. (Incidentally, you probably want one of your weapons to be a saw with Time Shield on it. Those are really useful.)
Meta slots in to reduce&reset the cooldowns on Seal Fate and Webs of Fate while also offering Disperse.
Demonic Pact provides the aforementioned Suffuse Life, Flame Bolts for quite significant up-front damage, and a really cute, but key, benefit -- Corrosive Slashes turns your saws' damage from Physical/Bleed into straight Acid, so it's generally the case that all of your Seal Fate procs go straight to your burning effect.
I was curious to see how the build worked in practice, so I started an Insane run with it to get a feel. At this point, I've taken the run as far as going East. (The commander of the orc ambush post-Dreadfell died before I could ramp the burn damage up above 3500 per turn.) It turns out there is a not-all-that-uncommon class of enemy that completely shuts down the character's offense -- Gunslingers with burn immunity from Life in Flames and with flat damage reduction from Automated Cloak Tessellation. (Other Steamtech enemies with Life in Flames but without ACT are merely annoying.)
...which brings me to what is to me the big question mark for the build -- why take Cursed body in order to go 5/5/0/0 in Cursed Aura? That's the category point I haven't spent for the character yet, so I may be missing something, but it seems to me that Cursed Aura does nothing to help plug that hole, whereas Energy would give a mechanism by which you could strip the sustain.
...so I ask -- am I missing something? 5/5/0/0 in Cursed Aura with Adept is certainly nice, but is there something in there that provides a key benefit to this build? Is there something other than Energy that this build could use to take down the Life In Flames + Automated Cloak Tessellation combo?
The other thing I look at and feel like I'm missing something regarding this build is all of the points put into Strength over Will -- given that the Solipsism Threshold is at 50%, wouldn't getting more Psi+damage from Will be worth more than the damage from Strength? (...and there's nothing in this build that checks PhysPower, right?) I can see the value in being able to swap saws based on the situation, so there's a reason to want some points in Strength, but then Cursed Aura is providing quite a bit anyways.