Theory build: Tanky Speedy Magic Hammer
Posted: Tue Jul 21, 2015 4:02 am
Basically this build will play much like a hammer wielding Solipsist, with all his arsenal enhanced in offense, tons of healing shielding upon his already tanky body in defense.
Class talents:
1. Stone: proc, physical penetration.
2. Magic Combat
3. Temporal: time shield, speed
4. Dream Smith: your weapon to proc, AOE, ranged beam, stun and reset CD.
5. Solipsism: Tanky, Speedy
6. Distortion: buff removal, crowd control and tons of damage, synergy with Stone's physical penetration.
I'd love to have more talent trees like Ooze(more tanky, tons of resistance), Gloom(debuff and tanky), or Bone(shield) here, but there aren't enough class points to support.
Generic talents:
1. Finer Energy Manipulations: for TK weapon, Realign removes 3 debuffs.
2. Conveyance: mobility
3. Aegis: tanky
4. Light: tanky, debuff removal
5. Fungus: Now all the healing(thus damage shield, and debuff removal) takes no turn.
Race:
Shalore
Stats:
Will, Mag, Cun
Weapon:
One staff in hand(don't dual wield or shield, trigger magic combat proc penalty), one in TK slot. Easily 80%-100% physical damage to begin with.
Summary:
Top speed from Clarity + Essence of Speed + Grace of the Eternals;
Solipsism provides already tanky body, plus all the shields and healing from an archmage, healing & debuff removal takes zero turn;
Cast like a mage with enhanced Distortion, and fight like a warrior with your magic proc dream hammer.
Please comment =D
Class talents:
1. Stone: proc, physical penetration.
2. Magic Combat
3. Temporal: time shield, speed
4. Dream Smith: your weapon to proc, AOE, ranged beam, stun and reset CD.
5. Solipsism: Tanky, Speedy
6. Distortion: buff removal, crowd control and tons of damage, synergy with Stone's physical penetration.
I'd love to have more talent trees like Ooze(more tanky, tons of resistance), Gloom(debuff and tanky), or Bone(shield) here, but there aren't enough class points to support.
Generic talents:
1. Finer Energy Manipulations: for TK weapon, Realign removes 3 debuffs.
2. Conveyance: mobility
3. Aegis: tanky
4. Light: tanky, debuff removal
5. Fungus: Now all the healing(thus damage shield, and debuff removal) takes no turn.
Race:
Shalore
Stats:
Will, Mag, Cun
Weapon:
One staff in hand(don't dual wield or shield, trigger magic combat proc penalty), one in TK slot. Easily 80%-100% physical damage to begin with.
Summary:
Top speed from Clarity + Essence of Speed + Grace of the Eternals;
Solipsism provides already tanky body, plus all the shields and healing from an archmage, healing & debuff removal takes zero turn;
Cast like a mage with enhanced Distortion, and fight like a warrior with your magic proc dream hammer.
Please comment =D