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Ice/Wildfire tree?

Posted: Wed Jan 22, 2014 3:40 pm
by ChasmGasm
I can't seem to get the Ice or Wildfire trees on adventurers I make. I use class/race unlocks and haven't unlocked these trees legit, is that why? Can I get around this?

I already tried editing the allow_build.profile and added:
mage_pyromancer = truemage_cryomancer = true

Re: Ice/Wildfire tree?

Posted: Wed Jan 22, 2014 8:19 pm
by Mewtarthio
I'm not sure where you're getting the "truemage" part. It should be "mage_pyromacer = true" followed by "mage_cryomancer = true". I'm not familiar with the mod in question, though; if all else fails, just activate developer mode and use this console command:

Code: Select all

game:setAllowedBuild("mage_pyromancer", true)

Re: Ice/Wildfire tree?

Posted: Wed Jan 22, 2014 8:33 pm
by ChasmGasm
Looking at the file, it seemed like there were no pagebreaks or spaces between the sets of information, the truemage was simply the beginning and end mashing together. I'll try the console command for funzies.

EDIT: Hey that command worked, even after I switched to regular mode and started a new guy, thanks!