Triple staff adventurer
Posted: Mon Jan 13, 2014 9:46 pm
I tried to experiment with short staves and to build a 3 staves adventurer.
So I need
* Reaving combat to dual-wield short staves
* Absorption to grasp a staff telekinetically
* Staff combat
* Magical combat as a melee adventurer with a high spellpower has no reason not to take it.
Main attack will be channel staff that reaving combat will turn to blight staff attacks (and magical combat to powerful spells).
Now we need to select the type of attack for arcane combat. Fire could be interesting (for flameshock) or air (for thunderstorm), but I preferred to go for stone (mostly for the save bonus of crystalline focus).
So at level 10 I added
* Stone
To get some powerful distant attack, I opened Bone. Bone grab is a good replacement for rush, the other offensive spells (bone spear and bone nova) are good and bone shield is outstanding. And it is coherent with the physical orientation of the character. The only problem is vim regeneration, but it is easily solved if one of the staves has vim-on-crit.
* Bone
Add some generic for survivability
* light
* aegis
And voila.
The start is a bit difficult, but when you find your first short staves life is great.
The setup is the following
Focus staff is physical
Main hand is physical
Offhand is blight
So at any time you have 2 physical staff attacks (channel staff and beyond the flesh) and two blight attacks (reaving combat from channel staff). This dual orientation prevents you from dangerous blight immune foes (yes the Worm, I am talking of you).
On the average, the damage done is outstanding (4k on the dummy trainer when i was level 25) and it can be increased with flexible combat (6k per turn at level 30 and probably later 10k+...)
The bonuses from the staves stack insanely, giving an high spellpower (I had +65 +20 on surge), crit chance (I had 80% phys and 75% spell) and crit multiplier (+305%!!) (note that all my staves were tier 4 randarts). This makes the earthen missiles generated by arcane combat and balls of arcane destruction incredibly lethal. And with the extra blows (and spells) from flexible combat, very few foes resist a single blow.
At a point, the game was so easy that I decided to turn the configuration of the StarKeep addon "everything is unique" to "all bosses" and I did 4 or 5 dungeons (including dreafell) with all the mob turned to uniques. Was more challenging, but not so difficult. Most bosses were just destroyed by walking by them and letting beyond the flesh generate lethal spells. The master was one-shoted (two-shoted more precisely!), and I cleared the Uruk ambusk in 6 or 7 turns.
At the end, I was level almost level 40 (but I had 80 unused stat points,2 unused category points and 15 unused class points). Then I decided to stop.
Building the character was fun, but playing such a powerful character is rapidly boring. Indeed this kind of combo is obviously broken (but adventurers are supposed to be, IMO). But if I want to try to win the game on madness one day, this kind of build is probably a good candidate (provided you survive the first levels).
PS: Sorry, character sheet not available online, as I started the game at work...
So I need
* Reaving combat to dual-wield short staves
* Absorption to grasp a staff telekinetically
* Staff combat
* Magical combat as a melee adventurer with a high spellpower has no reason not to take it.
Main attack will be channel staff that reaving combat will turn to blight staff attacks (and magical combat to powerful spells).
Now we need to select the type of attack for arcane combat. Fire could be interesting (for flameshock) or air (for thunderstorm), but I preferred to go for stone (mostly for the save bonus of crystalline focus).
So at level 10 I added
* Stone
To get some powerful distant attack, I opened Bone. Bone grab is a good replacement for rush, the other offensive spells (bone spear and bone nova) are good and bone shield is outstanding. And it is coherent with the physical orientation of the character. The only problem is vim regeneration, but it is easily solved if one of the staves has vim-on-crit.
* Bone
Add some generic for survivability
* light
* aegis
And voila.
The start is a bit difficult, but when you find your first short staves life is great.
The setup is the following
Focus staff is physical
Main hand is physical
Offhand is blight
So at any time you have 2 physical staff attacks (channel staff and beyond the flesh) and two blight attacks (reaving combat from channel staff). This dual orientation prevents you from dangerous blight immune foes (yes the Worm, I am talking of you).
On the average, the damage done is outstanding (4k on the dummy trainer when i was level 25) and it can be increased with flexible combat (6k per turn at level 30 and probably later 10k+...)
The bonuses from the staves stack insanely, giving an high spellpower (I had +65 +20 on surge), crit chance (I had 80% phys and 75% spell) and crit multiplier (+305%!!) (note that all my staves were tier 4 randarts). This makes the earthen missiles generated by arcane combat and balls of arcane destruction incredibly lethal. And with the extra blows (and spells) from flexible combat, very few foes resist a single blow.
At a point, the game was so easy that I decided to turn the configuration of the StarKeep addon "everything is unique" to "all bosses" and I did 4 or 5 dungeons (including dreafell) with all the mob turned to uniques. Was more challenging, but not so difficult. Most bosses were just destroyed by walking by them and letting beyond the flesh generate lethal spells. The master was one-shoted (two-shoted more precisely!), and I cleared the Uruk ambusk in 6 or 7 turns.
At the end, I was level almost level 40 (but I had 80 unused stat points,2 unused category points and 15 unused class points). Then I decided to stop.
Building the character was fun, but playing such a powerful character is rapidly boring. Indeed this kind of combo is obviously broken (but adventurers are supposed to be, IMO). But if I want to try to win the game on madness one day, this kind of build is probably a good candidate (provided you survive the first levels).
PS: Sorry, character sheet not available online, as I started the game at work...