SPEED KILLS: Advice Request
Posted: Sat Nov 16, 2013 12:30 am
Here's my latest Adventurer concept, built around the idea that he goes really fast:
http://te4.org/characters/52902/tome/7f ... b6618e699b
His base global speed is 180%, and during a fight when he's on fire it leaps up to 221%. He double moves most opponents.
The core of the build is three trees worth of going fast:
Psi / Solipsism currently 5/1/5/0, planning on taking Dismissal eventually.
Spell / Temporal finished at 1/1/1/5, the huge Mana requirement for Essence of Speed dovetails nicely with the Solipsism benefits for high Willpower.
Wild / Harmony finished at 1/5/0/0, now if only there were a good way for a mage to set himself on fire...
The support trees are offense and support for being on fire:
Spell / Fire 5/3/2/0, planning to 5/5/5/? eventually, dunno if I need the Inferno talent.
Spell / Wildfire 2/1/5/5, planning to invest more in the first two talents, but dunno about specific priorities.
Psi / Absorption 1/1/1/3, might go 2/2/2/5 eventually, currently it's great for the extra weapon slot and for soaking up DoT effects, including my own Burning Wake.
Wild / Fungus 5/1/5/0, this makes Healing not cost a whole action, and that rocks. Being a Higher he's got an Instant regen effect so it's also a free turn every now and then.
Psi / Feedback 5/1/5/0 and done, this tree is cool but I'm not sure it's actually useful for this character.
Technique / Combat one point in Armor, and two floating points in Weapon Mastery since he's got a kickass greatsword in his psi slot. Nothing in Thick Skin yet, but I may 5/5 that if I don't give him Aether Permeation.
Spell / Staff Combat he picked up two points in Staff Mastery from a couple of Alchemist escorts, then bought the tree. If he were dual-staffing I'd probably assign more points to this, but...
---
Equipment. This has been an odd run. Right now his favored weapon set is:
- Pink 1-handed staff (orc telepathy, +33% fire, silence on-hit, orc telepathy, some crit buffs, and orc telepathy)
- off-hand Amethyst of Absorption for the +0.2 mastery of Absorption
- tk weapon is Latafayn, for the +10% darkness (via Umbraphage) & +15% fire damage, on-hit 25 life drain, and the decent direct damage. The darkness affinity has been mildly useful but nothing to write home about.
Originally I'd intended the character to be a dual-staff build but according to my training dummy the three different weapons deliver a lot more melee damage. When I get a pile of tier 5 staves I'll reevaluate.
His footwear is either Aetherwalk or Shifting Boots, and the latter seems good because of the +0.1 mastery boost to Spell / Temporal (and thus Essence of Speed).
---
Going forward. He's level 38, almost 39, and he's got sitting on 21 unused stat points, 2 class talent points, 1 cat point, 3 generic talent points, and an unused Prodigy. He's got 60/60 in Magic and Willpower, and put points in nothing else so far. He just qualified for Mental Tyranny, he qualifies for Temporal Form, and he has visited the demonic invasion portal so he could qualify for Aether Permeation if he wanted it. He can equipment shuffle to get pretty much any prodigy slot, and if he puts all 21 unspent stat points in Cunning, that hits 50 immediately.
For the cat point, and the extra cat point when he decides to consume the Wyrm Bile in his inventory, I'm thinking Wild / Antimagic -- the Antimagic Shield has great synergy with Absorption, but that would mean he won't be putting many points in weapon mastery, and his 3-weapon bump-attacks at 221% global speed are pretty effective so far.
His inscriptions are:
- 2x Movement (love these things)
- Wild: Physical (starter infusion)
- Healing
- Manasurge
He found some good replacements:
- 8 cd Controlled Phase Door
- halfway decent Heroism
- good Regeneration
... but I'm not sure which inscriptions to replace. Manasurge has saved his ass against two Oozing Horrors, so I'm loath to replace that, but it's not much good outside of those, and he might get an item like a staff with Manaflow on it.
On the subject of replacements, he's got the ability to buy one merchant artifact. Which slot looks weakest?
Any other advice?
Cheers!
http://te4.org/characters/52902/tome/7f ... b6618e699b
His base global speed is 180%, and during a fight when he's on fire it leaps up to 221%. He double moves most opponents.
The core of the build is three trees worth of going fast:
Psi / Solipsism currently 5/1/5/0, planning on taking Dismissal eventually.
Spell / Temporal finished at 1/1/1/5, the huge Mana requirement for Essence of Speed dovetails nicely with the Solipsism benefits for high Willpower.
Wild / Harmony finished at 1/5/0/0, now if only there were a good way for a mage to set himself on fire...
The support trees are offense and support for being on fire:
Spell / Fire 5/3/2/0, planning to 5/5/5/? eventually, dunno if I need the Inferno talent.
Spell / Wildfire 2/1/5/5, planning to invest more in the first two talents, but dunno about specific priorities.
Psi / Absorption 1/1/1/3, might go 2/2/2/5 eventually, currently it's great for the extra weapon slot and for soaking up DoT effects, including my own Burning Wake.
Wild / Fungus 5/1/5/0, this makes Healing not cost a whole action, and that rocks. Being a Higher he's got an Instant regen effect so it's also a free turn every now and then.
Psi / Feedback 5/1/5/0 and done, this tree is cool but I'm not sure it's actually useful for this character.
Technique / Combat one point in Armor, and two floating points in Weapon Mastery since he's got a kickass greatsword in his psi slot. Nothing in Thick Skin yet, but I may 5/5 that if I don't give him Aether Permeation.
Spell / Staff Combat he picked up two points in Staff Mastery from a couple of Alchemist escorts, then bought the tree. If he were dual-staffing I'd probably assign more points to this, but...
---
Equipment. This has been an odd run. Right now his favored weapon set is:
- Pink 1-handed staff (orc telepathy, +33% fire, silence on-hit, orc telepathy, some crit buffs, and orc telepathy)
- off-hand Amethyst of Absorption for the +0.2 mastery of Absorption
- tk weapon is Latafayn, for the +10% darkness (via Umbraphage) & +15% fire damage, on-hit 25 life drain, and the decent direct damage. The darkness affinity has been mildly useful but nothing to write home about.
Originally I'd intended the character to be a dual-staff build but according to my training dummy the three different weapons deliver a lot more melee damage. When I get a pile of tier 5 staves I'll reevaluate.
His footwear is either Aetherwalk or Shifting Boots, and the latter seems good because of the +0.1 mastery boost to Spell / Temporal (and thus Essence of Speed).
---
Going forward. He's level 38, almost 39, and he's got sitting on 21 unused stat points, 2 class talent points, 1 cat point, 3 generic talent points, and an unused Prodigy. He's got 60/60 in Magic and Willpower, and put points in nothing else so far. He just qualified for Mental Tyranny, he qualifies for Temporal Form, and he has visited the demonic invasion portal so he could qualify for Aether Permeation if he wanted it. He can equipment shuffle to get pretty much any prodigy slot, and if he puts all 21 unspent stat points in Cunning, that hits 50 immediately.
For the cat point, and the extra cat point when he decides to consume the Wyrm Bile in his inventory, I'm thinking Wild / Antimagic -- the Antimagic Shield has great synergy with Absorption, but that would mean he won't be putting many points in weapon mastery, and his 3-weapon bump-attacks at 221% global speed are pretty effective so far.
His inscriptions are:
- 2x Movement (love these things)
- Wild: Physical (starter infusion)
- Healing
- Manasurge
He found some good replacements:
- 8 cd Controlled Phase Door
- halfway decent Heroism
- good Regeneration
... but I'm not sure which inscriptions to replace. Manasurge has saved his ass against two Oozing Horrors, so I'm loath to replace that, but it's not much good outside of those, and he might get an item like a staff with Manaflow on it.
On the subject of replacements, he's got the ability to buy one merchant artifact. Which slot looks weakest?
Any other advice?
Cheers!