Bumpercar
Posted: Sat Aug 10, 2013 2:54 pm
Was thinking if an Adventurer could be build with few/no active offensive abilities while still working
Currently running a Skeleton with Technique/Magical Combat, Corruption/Reaving Combat, Technique/Dual Weapons, Spell/Fire, Psionic/absorption and Spell/Aegis and Chronomancy/Energy ... with Spell/Enchantment as the first Cat point, and as of yet it seems reasonable enough ... but is it viable going onto dread or east or?
Currently running a Skeleton with Technique/Magical Combat, Corruption/Reaving Combat, Technique/Dual Weapons, Spell/Fire, Psionic/absorption and Spell/Aegis and Chronomancy/Energy ... with Spell/Enchantment as the first Cat point, and as of yet it seems reasonable enough ... but is it viable going onto dread or east or?