Shadow Decoy + Cauterize
Posted: Thu Jan 23, 2014 4:38 am
So, Shadow Decoy in the new One with Shadows tree takes a fatal blow and switches you with a shadow instead, once every 50 turns. You get a negative life shield in turn.
Cauterize, the prodigy, requires stretching for a Doomed to get. 50 magic, cast 1000 spells (channel staff is your friend!), receive 7500 fire damage. It takes a fatal blow, negates all damage that turn, and deals 80% of the damage back to you over the course of 8 turns.
So the question becomes, what happens when you have both active?
Testing reveals Shadow Decoy activates first, which (imho) is pretty much the ideal case.
Observation of the prodigy also says it's not *listed* as a spell. Which means if an antimagic doomed were to manage to get Cauterize (oh, what a stretch...), well, that'd be just grand at least. Testing may show that it does count as a spell per AM use though, so ymmv.
I'll provide a play report later of how it felt, but right now I'm giddily excited.
Cauterize, the prodigy, requires stretching for a Doomed to get. 50 magic, cast 1000 spells (channel staff is your friend!), receive 7500 fire damage. It takes a fatal blow, negates all damage that turn, and deals 80% of the damage back to you over the course of 8 turns.
So the question becomes, what happens when you have both active?
Testing reveals Shadow Decoy activates first, which (imho) is pretty much the ideal case.
Observation of the prodigy also says it's not *listed* as a spell. Which means if an antimagic doomed were to manage to get Cauterize (oh, what a stretch...), well, that'd be just grand at least. Testing may show that it does count as a spell per AM use though, so ymmv.
I'll provide a play report later of how it felt, but right now I'm giddily excited.