Reaver guide with staffs (1.15 onwards update)
Posted: Sat Mar 22, 2014 4:07 pm
Hi!
Some time ago i wrote a guide for reaver. Since then i stopped playing for a while and only recently i came back...
I just finished the game with a ghoul reaver and here are some ideas i wanna share.
First: Dual wielding short staffs is huge. You can get: +75% blight damage + 30%crit chance + 70 spellpower
aditional +30%crit dmg or +30 blight penetration. The problem is early game sucks. and you need to get lucky finding short staffs.
Second: Although ghoul looks good , in fact it isnt... imho darkgod should make ghoul and reaver a much better match. It carries horrible mobility , abilities are not spells (no bonus attack) and str isnt necesary if using staffs. Best race: shalore (crit chance on spells is a must), increase speed goes up with magic.
Third: Stats: N?1= Magic, also early str for requirements (very few points) , then CON and CUN (crit chance).
In depth:
Corruption sanguisuge: 5/1/1/5 (could be 5/0/0/0)
Drain: 5-5. Your 2nd bolt when soul rot is on cooldown. If you crit, 1 point will give u all the vim you need
Bloodcasting: useless
Absorb life: useless
Life tap: 5 . End game moderate boost
Corruption Vim: 5/5/1/5 . Optional master point
Soul rot: Your bread and butter, your basic weapon, max early.
Vimsense: early 1 to get to dark portal , endgame must have max for reducing blight resistance
Leech: 1 useless
Dark portal: 5 Early 1 point for mobility, later extra for more damage: combos with catalepsy
Corruption - bone . Physical damage makes it useless as damage but has other uses 1/2/1/5
Bone spear: 1 , you can use it early game..
Bone grab: 2 points for extended range, awesome to grab enemies and hit.
Bone nova: 1 useless
Bone shield: 5 as fast as you can, its great
Corruption - plague (your serious damage weapon) 5/5/5/5 and master point.
Virulent disease: 5... instant disease, no turn requirement...enough said
Cyst burst: 5 . Early 3 points for increase range. Combines with virulent disease + catalepsy (your basic 1,2,3 combo)
Catalepsy: 5 . Can cause ridiculous amounts of damage.20 Cooldown sucks big time
Epidemic: 5 Endgame starter for really tough mobs: ignores disease resitance and lowers it.
Corruption - scourge . If using staffs, leave it alone 0/0/0/0
Corruption - Reaver: 5/5/1?/2 Master to 1.5
Corrupted strenght:5 the reason why a reaver is a reaver max early
Bloodlust 5 . Has been nerfed, still good.
Carrier: Unsure about this ability
Acid blood: 2/5 if master means lvl 3 so you get armor reduction.
GENERIC ABILITIES
Combat training:
Thick skin 5
Armour 1 (dakthun gaunlets)
Combat acurracy 5 (do you need it to hit with corrupted strenght?)
weapons 0
daggers 0
Spell staf combat (1.2) (get it from angolwen)
Channel staff 5 . Your 3rd weapon after soul rot and drain
Staff mastery 5 (increase dmg)
Corruption torment
Willfull tormenter 1 is enough
Blood lock: 1. Instant, could use a 2nd point, never used it
Overkill 2 (early 1 , optional 2)
Blood vengeance (early 1 optional 2)
Corruption hexes ? Unsure about its usefullness, only endgame if at all
Cunning survival: piercing sight from escort
Corruption hexes ? Unsure about its usefullness, only endgame if at all
Get healing light tree from escort.
Infusion:
Run (both offense and defense)
Teleport (give chance for your shields to go up again)
Regen
notes: endgame try to get 100% spell crit chance and above 200% crit damage.
I havent distributed all class and generic points because some abilities have severe diminishing returns making investment above 1 quite impractical.
Some time ago i wrote a guide for reaver. Since then i stopped playing for a while and only recently i came back...
I just finished the game with a ghoul reaver and here are some ideas i wanna share.
First: Dual wielding short staffs is huge. You can get: +75% blight damage + 30%crit chance + 70 spellpower
aditional +30%crit dmg or +30 blight penetration. The problem is early game sucks. and you need to get lucky finding short staffs.
Second: Although ghoul looks good , in fact it isnt... imho darkgod should make ghoul and reaver a much better match. It carries horrible mobility , abilities are not spells (no bonus attack) and str isnt necesary if using staffs. Best race: shalore (crit chance on spells is a must), increase speed goes up with magic.
Third: Stats: N?1= Magic, also early str for requirements (very few points) , then CON and CUN (crit chance).
In depth:
Corruption sanguisuge: 5/1/1/5 (could be 5/0/0/0)
Drain: 5-5. Your 2nd bolt when soul rot is on cooldown. If you crit, 1 point will give u all the vim you need
Bloodcasting: useless
Absorb life: useless
Life tap: 5 . End game moderate boost
Corruption Vim: 5/5/1/5 . Optional master point
Soul rot: Your bread and butter, your basic weapon, max early.
Vimsense: early 1 to get to dark portal , endgame must have max for reducing blight resistance
Leech: 1 useless
Dark portal: 5 Early 1 point for mobility, later extra for more damage: combos with catalepsy
Corruption - bone . Physical damage makes it useless as damage but has other uses 1/2/1/5
Bone spear: 1 , you can use it early game..
Bone grab: 2 points for extended range, awesome to grab enemies and hit.
Bone nova: 1 useless
Bone shield: 5 as fast as you can, its great
Corruption - plague (your serious damage weapon) 5/5/5/5 and master point.
Virulent disease: 5... instant disease, no turn requirement...enough said
Cyst burst: 5 . Early 3 points for increase range. Combines with virulent disease + catalepsy (your basic 1,2,3 combo)
Catalepsy: 5 . Can cause ridiculous amounts of damage.20 Cooldown sucks big time
Epidemic: 5 Endgame starter for really tough mobs: ignores disease resitance and lowers it.
Corruption - scourge . If using staffs, leave it alone 0/0/0/0
Corruption - Reaver: 5/5/1?/2 Master to 1.5
Corrupted strenght:5 the reason why a reaver is a reaver max early
Bloodlust 5 . Has been nerfed, still good.
Carrier: Unsure about this ability
Acid blood: 2/5 if master means lvl 3 so you get armor reduction.
GENERIC ABILITIES
Combat training:
Thick skin 5
Armour 1 (dakthun gaunlets)
Combat acurracy 5 (do you need it to hit with corrupted strenght?)
weapons 0
daggers 0
Spell staf combat (1.2) (get it from angolwen)
Channel staff 5 . Your 3rd weapon after soul rot and drain
Staff mastery 5 (increase dmg)
Corruption torment
Willfull tormenter 1 is enough
Blood lock: 1. Instant, could use a 2nd point, never used it
Overkill 2 (early 1 , optional 2)
Blood vengeance (early 1 optional 2)
Corruption hexes ? Unsure about its usefullness, only endgame if at all
Cunning survival: piercing sight from escort
Corruption hexes ? Unsure about its usefullness, only endgame if at all
Get healing light tree from escort.
Infusion:
Run (both offense and defense)
Teleport (give chance for your shields to go up again)
Regen
notes: endgame try to get 100% spell crit chance and above 200% crit damage.
I havent distributed all class and generic points because some abilities have severe diminishing returns making investment above 1 quite impractical.