Notes on dual-staff reavers
Posted: Fri Jan 03, 2014 6:11 am
So, I've been playing around with a dual-staff reaver concept that refuses to waste points (ie, no investment in str, and no generics into any masteries other than staff mastery). It's been interesting.
- It is, in fact, exactly what you want it to be. This character generates the most single-target damage at level of any I've ever played, and I've run mindlash abusers. Two staves means you get the damagemod, the spellpower, and the spellcrit from two different places, and that your default melee attack now does blight damage. Staff bol and mana regen from equipment (which is easy to get) means that you have a nice little plinky ranged attack for wearing down melee enemies as they walk towards you, and a nice little spell to trigger your autoattack on spell for the damage boost. It's pretty shiny all around.
- It takes a while to set up. 500 gp for the first hit of the tree, 1250 for total investment there. Protip: don't wait for it. Spend money on the stuff that will get you up and running early. Buy yourself a teleport rune and a better regen/heal infusion if one shows up. You're going to be understrength for a while.
- short staves are *rare* in the beginning game. As a level 23 charcter, I have one of tier 2, and one of tier 3. Those are the only short staves that have ever been generated for this character, and none have shown up in shops. If one does show up in a shop, and you can afford it, and you don't have two yet, buy it.
- escort rewards are even more of a thing. The Light tree is huge for reavers - not only does it plug a bunch of their holes pretty decisively, it synergizes *amazingly* well with their nifty autoattack power. Remember, if you get it early enough, Bathe in Light is really quite useful for healing your other escorts. Also, you'll want to save at least one alchemist before you buy your tree, if you can - doing it in that order will net you an extra +0.100 mod for free (another good reason to be willing to delay entry int the tree for a bit). Also, you're maxxing your magic stat, which means that a bunch of these abilities are more appealing. Even more to the point, you're a melee-primary character who's maxxing your magic stat, which means that that first point of chant is *also* quite handy.
- avoid dwarves. The money thing will suddenly become far more painful. Also, you don't actually need the easy start, even if you will be gimping yourself for the first bunch of levels.
- It is, in fact, exactly what you want it to be. This character generates the most single-target damage at level of any I've ever played, and I've run mindlash abusers. Two staves means you get the damagemod, the spellpower, and the spellcrit from two different places, and that your default melee attack now does blight damage. Staff bol and mana regen from equipment (which is easy to get) means that you have a nice little plinky ranged attack for wearing down melee enemies as they walk towards you, and a nice little spell to trigger your autoattack on spell for the damage boost. It's pretty shiny all around.
- It takes a while to set up. 500 gp for the first hit of the tree, 1250 for total investment there. Protip: don't wait for it. Spend money on the stuff that will get you up and running early. Buy yourself a teleport rune and a better regen/heal infusion if one shows up. You're going to be understrength for a while.
- short staves are *rare* in the beginning game. As a level 23 charcter, I have one of tier 2, and one of tier 3. Those are the only short staves that have ever been generated for this character, and none have shown up in shops. If one does show up in a shop, and you can afford it, and you don't have two yet, buy it.
- escort rewards are even more of a thing. The Light tree is huge for reavers - not only does it plug a bunch of their holes pretty decisively, it synergizes *amazingly* well with their nifty autoattack power. Remember, if you get it early enough, Bathe in Light is really quite useful for healing your other escorts. Also, you'll want to save at least one alchemist before you buy your tree, if you can - doing it in that order will net you an extra +0.100 mod for free (another good reason to be willing to delay entry int the tree for a bit). Also, you're maxxing your magic stat, which means that a bunch of these abilities are more appealing. Even more to the point, you're a melee-primary character who's maxxing your magic stat, which means that that first point of chant is *also* quite handy.
- avoid dwarves. The money thing will suddenly become far more painful. Also, you don't actually need the easy start, even if you will be gimping yourself for the first bunch of levels.