Anorthil vs Horned Horror (Maze)
Posted: Fri Feb 23, 2018 10:14 am
I'm trying to learn to play this game without savescumming on classes other than what I know (AM/PM). Right now I'm trying Anorthil. And I just don't seem to see a way past certain scenarios, which seem absolutely unfair.
So, I'm lvl 15 in the Maze, against Horned Horror boss.
My build is similar to http://forums.te4.org/viewtopic.php?f=56&t=48257
The boss can pull you and stranglehold you in one turn. Then you have 2 physical debuffs applied on you. One silences, one pins. Your only active ability at this point is wild infusion. If you have any other debuff on you from the boss at this point, there's a chance that debuff will be removed by the infusion, and then you are left with no active abilities and have to get hit for 4 turns by the boss, which results in death, unless by chance you had a huge damage shield going or he's very unlucky with his hits.
Which concludes to:
- boss has to hit with a pull (seems to be like 50% chance)
- there has to be another physical debuff on you (most of the time it does so let's say 66%)
- infusion does not remove either of strangle debuffs (33% if only one other debuff on you)
- if you had a huge damage shield, boss has to crit 1-2 times during the turns ahead (let's say you can survive in 33% of the chances, so 66% chance of this not happening in your favor)
So 50% x 66% x 33% x 66%, this is about 7% chance of you just dying every time boss has that tentacle off cooldown. So is this considered fair to just randomly have to die? Or am I missing some other option to turn this into a manageable fight? Like, I guess I could have on use items that would save me, like, items that would let me move while immobilised or remove snares, but you can't rely on that. Should I only visit Maze last and by that time invest in heavy armor perk and wear massive to that fight? Or something else I'm missing.
I get it that people quite reliably win normal on roguelike setting on most classes, and this isn't even far into the game, it seems I must be missing something.
So, I'm lvl 15 in the Maze, against Horned Horror boss.
My build is similar to http://forums.te4.org/viewtopic.php?f=56&t=48257
The boss can pull you and stranglehold you in one turn. Then you have 2 physical debuffs applied on you. One silences, one pins. Your only active ability at this point is wild infusion. If you have any other debuff on you from the boss at this point, there's a chance that debuff will be removed by the infusion, and then you are left with no active abilities and have to get hit for 4 turns by the boss, which results in death, unless by chance you had a huge damage shield going or he's very unlucky with his hits.
Which concludes to:
- boss has to hit with a pull (seems to be like 50% chance)
- there has to be another physical debuff on you (most of the time it does so let's say 66%)
- infusion does not remove either of strangle debuffs (33% if only one other debuff on you)
- if you had a huge damage shield, boss has to crit 1-2 times during the turns ahead (let's say you can survive in 33% of the chances, so 66% chance of this not happening in your favor)
So 50% x 66% x 33% x 66%, this is about 7% chance of you just dying every time boss has that tentacle off cooldown. So is this considered fair to just randomly have to die? Or am I missing some other option to turn this into a manageable fight? Like, I guess I could have on use items that would save me, like, items that would let me move while immobilised or remove snares, but you can't rely on that. Should I only visit Maze last and by that time invest in heavy armor perk and wear massive to that fight? Or something else I'm missing.
I get it that people quite reliably win normal on roguelike setting on most classes, and this isn't even far into the game, it seems I must be missing something.