Sun Paladin basic weapon comparison
Posted: Sun Mar 20, 2016 2:15 am
So, you can use Developer mode and the Shertul training room to check out how well the DPT of various setups works out.
Since I wanted to know how well Grisly Constitution worked (or didn't) compared to normal 1H / Shield setups, I took an Ogre in there and checked out the autoattack damage over a few hundred turns in various setups. Checked staff too, while I was there.
This is by no means rigorous testing, I just took a naked ogre, slapped some weapons on him, turned on all sustains, and smacked around some target dummies.
I got size category +4 by using boots with massiveness ego, behemoth hide, and the giant wraps/belt set.
For the tests without, I left Giant Wraps on, took all else off, and used a STR+6 amulet to have identical STR on both tests. I used an amber ring to match the 4% crit/8% damage lost from the boots.
The character had mastery capped on both weapons and staves, and had 62% crit (righteous strength included).
I used Summertide as the shield for all these.
PROBLEMS:
Massiveness boots provide 4% phys crit / 8% phys damage - I used an amber ring to counterbalance it, which is +4 ALL crit / 8% ALL damage. This means the no size test is likely about 3~4% higher damage than it actually is, since 50% of damage is light. I have recorded unmodified numbers here.
Various 2H + Shield, No Size bonuses / Size + 4:
Borosk's Hate: 6270 DPT / 6600 DPT
Champion's Will 6650 DPT / 7100 DPT
Warmaster Gnarg's Murderblade: 7270 DPT / 7650 DPT
Murderblade + Arcane Might: 9820 DPT
1H Sword / Shield:
44 DMG White Longsword: 4800 DPT
Spellblade: 5050 DPT
2H Staff / Shield, Size +4:
Telos Spire: 6920 DPT
Bolbum's Big Knocker: 6600 DPT
Bolbum's Big Knocker + Arcane Might: 8520 DPT
2H Weapons + Shield, +4 Size, without Righteous Strength:
Borosk's Hate: 4250 DPT
Bolbum's Big Knocker: 4450 DPT
BONUS!
Legacy of the Naloren, Size +4:
At Mastery 5: 7370 DPT
At Mastery 10: 8430 DPT
With Arcane Might: 10,380 DPT
Initial Conclusions:
So, as far as the power penalty goes reducing damage...it's pretty minor. The power loss itself is reasonably significant.
However, the offhand damage proc penalty does seem to do serious damage to Sun Paladin's offense; see the difference between Borosk's Hate's 4100 DPT and the 1H'ers 5300~. However, Righteous Strength adds a lot of damage, more than enough to outweigh the loss, and can easily be considered the entire reason a Sun Paladin would want to use a 2H in the first place. If you go this route, 5/5 it immediately.
In any case, this is just bump damage, so take from it what you will. I was merely curious how 2H + Shield, 1H + Shield, and Staff + Shield all compared to one another in very, very broad terms, and whether Grisly Constitution was worth it at all.
Fun fact: The most potent activated abilities, assault and brandish, do anywhere from 20,000-25,000 damage, without crit mult bonuses.
Since I wanted to know how well Grisly Constitution worked (or didn't) compared to normal 1H / Shield setups, I took an Ogre in there and checked out the autoattack damage over a few hundred turns in various setups. Checked staff too, while I was there.
This is by no means rigorous testing, I just took a naked ogre, slapped some weapons on him, turned on all sustains, and smacked around some target dummies.
I got size category +4 by using boots with massiveness ego, behemoth hide, and the giant wraps/belt set.
For the tests without, I left Giant Wraps on, took all else off, and used a STR+6 amulet to have identical STR on both tests. I used an amber ring to match the 4% crit/8% damage lost from the boots.
The character had mastery capped on both weapons and staves, and had 62% crit (righteous strength included).
I used Summertide as the shield for all these.
PROBLEMS:
Massiveness boots provide 4% phys crit / 8% phys damage - I used an amber ring to counterbalance it, which is +4 ALL crit / 8% ALL damage. This means the no size test is likely about 3~4% higher damage than it actually is, since 50% of damage is light. I have recorded unmodified numbers here.
Various 2H + Shield, No Size bonuses / Size + 4:
Borosk's Hate: 6270 DPT / 6600 DPT
Champion's Will 6650 DPT / 7100 DPT
Warmaster Gnarg's Murderblade: 7270 DPT / 7650 DPT
Murderblade + Arcane Might: 9820 DPT
1H Sword / Shield:
44 DMG White Longsword: 4800 DPT
Spellblade: 5050 DPT
2H Staff / Shield, Size +4:
Telos Spire: 6920 DPT
Bolbum's Big Knocker: 6600 DPT
Bolbum's Big Knocker + Arcane Might: 8520 DPT
2H Weapons + Shield, +4 Size, without Righteous Strength:
Borosk's Hate: 4250 DPT
Bolbum's Big Knocker: 4450 DPT
BONUS!
Legacy of the Naloren, Size +4:
At Mastery 5: 7370 DPT
At Mastery 10: 8430 DPT
With Arcane Might: 10,380 DPT
Initial Conclusions:
So, as far as the power penalty goes reducing damage...it's pretty minor. The power loss itself is reasonably significant.
However, the offhand damage proc penalty does seem to do serious damage to Sun Paladin's offense; see the difference between Borosk's Hate's 4100 DPT and the 1H'ers 5300~. However, Righteous Strength adds a lot of damage, more than enough to outweigh the loss, and can easily be considered the entire reason a Sun Paladin would want to use a 2H in the first place. If you go this route, 5/5 it immediately.
In any case, this is just bump damage, so take from it what you will. I was merely curious how 2H + Shield, 1H + Shield, and Staff + Shield all compared to one another in very, very broad terms, and whether Grisly Constitution was worth it at all.
Fun fact: The most potent activated abilities, assault and brandish, do anywhere from 20,000-25,000 damage, without crit mult bonuses.