Generics for a Cornac Oozemancer Tinker on Insane
Posted: Fri Apr 07, 2017 8:34 pm
Been thinking about running an Oozemancer with tinkers - figure I want Crystal Plating, Alchemist's Helper, Mental Stimulator, Grounding Strap, Toxic Canister/Iron Grip, Rocket Boots, and Acid and Poison Groove. If my chart-fu is right, I can get all that for a category point, Physics 3/2/1, and Chemistry 3/3, which seems like a bargain.
With those in mind, and trying to hit high points for other choices, I've got this as an intended endgame Cornac roster (assuming 55).
Fungus 5/1/2/1
Call of the Wild 1/1/1/4
Antimagic 1/3/5/1
Mindstar 3/1/5/1
Chem 3/3
Phys 3/2/1
Survival 1/1/1
Thick Skin 3, Armor 1
Anything critical you'd shift around? Thinking about whether I should get Massive Armor (I'll be running Superpower & PES so strength not an issue) or max out Thick Skin, but not sure what to drop. I suppose I can drop some of Psi Blades (will hurt Mindpower a little, but with Superpower and PES I should come out well ahead and with Alchemist's Friend I should readily outdamage 5/5 Psiblades) or a point of Ancestral Memory.
Alternatively, I could run a choose escorts mod and free up all the points from survival. I'd be save-scamming until I got a tinker anyway with this build, could take all the rest in betrayed Alchemist or Thief.
With those in mind, and trying to hit high points for other choices, I've got this as an intended endgame Cornac roster (assuming 55).
Fungus 5/1/2/1
Call of the Wild 1/1/1/4
Antimagic 1/3/5/1
Mindstar 3/1/5/1
Chem 3/3
Phys 3/2/1
Survival 1/1/1
Thick Skin 3, Armor 1
Anything critical you'd shift around? Thinking about whether I should get Massive Armor (I'll be running Superpower & PES so strength not an issue) or max out Thick Skin, but not sure what to drop. I suppose I can drop some of Psi Blades (will hurt Mindpower a little, but with Superpower and PES I should come out well ahead and with Alchemist's Friend I should readily outdamage 5/5 Psiblades) or a point of Ancestral Memory.
Alternatively, I could run a choose escorts mod and free up all the points from survival. I'd be save-scamming until I got a tinker anyway with this build, could take all the rest in betrayed Alchemist or Thief.