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Stone Warden: Crystal Soul kill?

Posted: Wed Feb 27, 2013 5:25 am
by madSimon
I've been steamrolling through the game using a Stone Warden, but just had a death where I'm really confused by what happened. The log is a mess with the number of snakes involved.

I was putzing around the Old Forest when I happened upon a den of snakes. I gave my vines a few turns, popped my crystal halves and Rockwalked to the middle of the group. Full hitpoints at this time with the heal.

Then I used Dwarven Unity. Insta-gibbed.

I could have stood in the middle of the snakes all day and not died, so why would clicking "Dwarven Unity" end my life? Are the Crystal Half stone missiles hitting me or something?

Re: Stone Warden: Crystal Soul kill?

Posted: Wed Feb 27, 2013 1:21 pm
by Aerach
Yes they are. It's smart enough not to spam fry you in general, but that terrible deathtrap of a spell mass fires without concern.

Re: Stone Warden: Crystal Soul kill?

Posted: Wed Feb 27, 2013 3:19 pm
by madSimon
Wow, that should be explained a lot more clearly. Why would anyone suspect the Crystal Half of attacking them when using "Dwarven Unity"?

It also severely gimps that play-style. I'm sad and probably giving up on the class now. Was starting to feel like it was going to be my first win, too.

Re: Stone Warden: Crystal Soul kill?

Posted: Wed Feb 27, 2013 4:35 pm
by Nivrax
Between Old Forest and Winning is a loooong way :P. But thanks for posting, it's another +1 to how utterly stupid this skill is.

Re: Stone Warden: Crystal Soul kill?

Posted: Wed Feb 27, 2013 5:49 pm
by SageAcrin
I was worried about that.

I used full L5 Dwarven Unity, but when the "direct hit" projectiles started smacking enemies in front of them a lot harder and enemies at high range not at all, I started getting very worried about getting in the way. Fortunately, I had 500+ physical blocking, so I wasn't too worried, and between that and the wariness it never killed me as such.

Considering that Dwarven Unity really should be using "DWARVEN_HALF_EARTHEN_MISSILES" instead of "EARTHEN_MISSILES" just for consistency if nothing else, this should probably be in bugs somewhere.

Re: Stone Warden: Crystal Soul kill?

Posted: Wed Feb 27, 2013 6:38 pm
by darkgod
fixed

Re: Stone Warden: Crystal Soul kill?

Posted: Thu Feb 28, 2013 12:44 am
by madSimon
Nivrax wrote:Between Old Forest and Winning is a loooong way :P. But thanks for posting, it's another +1 to how utterly stupid this skill is.
Haha... oh, believe me, I know. I was just saying the class felt really good so far and my drops have been stellar, so I was building momentum until I exploded in the snake pit and my eyes were opened to a new gaping vulnerability in my efficient early play style.
SageAcrin wrote:...I started getting very worried about getting in the way. Fortunately, I had 500+ physical blocking, so I wasn't too worried, and between that and the wariness it never killed me as such.
Yeah, I'm running more of a nature mage build with a ton of mobility and survival built in. I don't have a lot of block, and I'm zipping around the field every turn at the start of a fight.
darkgod wrote:fixed
Intrigued. Details?

Re: Stone Warden: Crystal Soul kill?

Posted: Thu Mar 14, 2013 2:17 pm
by madSimon
1.0.1 patch notes wrote:Dwarven Unity Crystal Half attack will not hit the caster
Eldritch Vines now add arcane damage
Volcanic Rock now makes Deeprock Form also increase arcane dam/pen
Boulder Throw now makes Deeprock Form also increase nature dam/pen
Rockwalk and Rockswallow cooldown is reduced by talent level
Damn darkgod. You just massively buffed this playstyle.

I was focusing +physical damage for vines, but adding arcane gives a lot more versatility. Interested to see how the arcane damage scales.

Will be vine-walking all over faces soon to test!

Re: Stone Warden: Crystal Soul kill?

Posted: Thu Mar 14, 2013 4:05 pm
by SageAcrin
Oh, in looking at changes, I noticed something that I'd been wondering about.

Code: Select all

	info = function(self, t)
		local radius = self:getTalentRadius(t)
		return ([[Fires spikes all around you, making all your foes bleed for %0.2f damage over 6 turns.
		Damage will increase with Willpower.]]):format(radius)
	end,
Rain of Spikes (the Crystalline Half skill) is incorrectly listing its radius as its damage. Oops. Seems to work right though.

Boulder Rock and Volcanic Rock both claim to boost Arcane damage/resistance penetration, too, in their descriptions. (The notes are correct, though, Boulder Rock boosts Nature.)