Archmage noob, advice please
Posted: Tue Aug 24, 2021 10:12 pm
Hey there, I play ToMe on and off every year or so, I'm no super expert who beats the game on insane or anything, just got several normal clears under my belt using various classes. I never did it with Archmage however despite hearing time and time again they are the most op class or whatever from various sources. I realize I CAN play super slow, arcane eye around every corner, and blind-shoot aoe around ftw, but I do like to save time with auto explore. I feel like playing on simply normal difficulty, and by not playing as a squishy race like yeek or shalore or something, I should be somewhat safe to do so, and for the most part I am. But I still feel like there are rare monsters that just seem to 1shot me out of the blue, even when my displacement shield is up at full and I have another one up as well (maybe temporal).
For example, one example I can think of was the assasin lord boss at the end of that randomly appearing thief dungeon thing. I started the fight well enough, teleported to the back of the room and took care of all the trash until he alone was left next to me, then I teleported away again with lots of shields left and full health, only to end up dead that turn to my surprise. I'm guessing it's every single rogue/marauder/thief/shadowblade type enemy. If I'm far away, they can do that charging whirlwind thing and backstab me and do something all in one turn and take me from full to dead in no time flat from shockingly long ranges.
I have been thinking maybe I should wear heavy armor instead to deal with this issue? I've seen guides that say so, and say the fatigue is a bonus because they want to sp end more mana for displacement shield. maybe I'm on drugs, but I assume it was a change/update/nerf, but my displacement shield does NOT expire when my mana is full, and in fact I have regular issues running out of mana despite having low fatigue, so I'm reluctant to wear heavy armor. I've run out of mana on long fights fairly often. Will armor even help that much anyway? I find heavy armor rarely has the stats I want for a caster anyway like my robes +spellpower, resist all, and change damage % fire, etc. I'm even opting to NOT use a couple good sustains because of their high mana useage. I do want the global speed one, but 120mana is steep and am waiting for it to hit rank 3 or so first (working on it, at rank 1 atm, it will get my next 2 levels)
Another thing is what do archmages spend t heir generic points on? Seems like there is very little worth spending points on other than racials, and shields. Is there a particular escort they like to get? I personally haven't found any giving me anything that seems like I could make great use of (almost took conditioning but I imagine it wouldn't work well with me due to low constitution, so I opted for straight vitality instead since that seems like a strong 1 point wonder talent).
sorry if these questions seem old or answered. All the guides I've looked at seem out of date because they have inverted mechanic displacement shields, and they all seem to call temporal shield time shield, and various other things that just don't seem like they apply for me.
For example, one example I can think of was the assasin lord boss at the end of that randomly appearing thief dungeon thing. I started the fight well enough, teleported to the back of the room and took care of all the trash until he alone was left next to me, then I teleported away again with lots of shields left and full health, only to end up dead that turn to my surprise. I'm guessing it's every single rogue/marauder/thief/shadowblade type enemy. If I'm far away, they can do that charging whirlwind thing and backstab me and do something all in one turn and take me from full to dead in no time flat from shockingly long ranges.
I have been thinking maybe I should wear heavy armor instead to deal with this issue? I've seen guides that say so, and say the fatigue is a bonus because they want to sp end more mana for displacement shield. maybe I'm on drugs, but I assume it was a change/update/nerf, but my displacement shield does NOT expire when my mana is full, and in fact I have regular issues running out of mana despite having low fatigue, so I'm reluctant to wear heavy armor. I've run out of mana on long fights fairly often. Will armor even help that much anyway? I find heavy armor rarely has the stats I want for a caster anyway like my robes +spellpower, resist all, and change damage % fire, etc. I'm even opting to NOT use a couple good sustains because of their high mana useage. I do want the global speed one, but 120mana is steep and am waiting for it to hit rank 3 or so first (working on it, at rank 1 atm, it will get my next 2 levels)
Another thing is what do archmages spend t heir generic points on? Seems like there is very little worth spending points on other than racials, and shields. Is there a particular escort they like to get? I personally haven't found any giving me anything that seems like I could make great use of (almost took conditioning but I imagine it wouldn't work well with me due to low constitution, so I opted for straight vitality instead since that seems like a strong 1 point wonder talent).
sorry if these questions seem old or answered. All the guides I've looked at seem out of date because they have inverted mechanic displacement shields, and they all seem to call temporal shield time shield, and various other things that just don't seem like they apply for me.