An unusual guide to Archmage (High Thaumaturgist + Storm)
Posted: Tue Nov 17, 2020 6:30 pm
First of all
Here is my insane roguelike win https://te4.org/characters/265002/tome/ ... 07dfdf2362 . So while unusual, it's by no means weak. I think wildfire is still better though.
Secondly, i am too lazy to write a full guide so i will just give you some opinions and tips.
Lastly, i am not a veteran so this might not be the most optimal build.
Pros:
+ Super burst. You can kill nearly anything within 3 turns (1 full combo)
+ AOE damage from afar, very effective mob cleaner
+ No melee can come close to you
+ Tanky as hell
+ Doesn't depend on powerful artifacts or escorts
Cons:
+ Lack sustainable damage, so the last bosses are a pain to kill.
+ Weak as hell early (< lv 12)
+ Can be one shotted quite easily if you run straight into a unique or boss without preparing shields
+ Super squishy when all shields are on cooldown
Race: Shalore - imo, the best race to use with archmage no matter the build. You can take drem to make the burst even scarier.
Prodigies: Arcane amplification drone + High Thaumaturgist evolution
Categories: Inscription -> Storm -> Inscription -> Meta (in order)
Inscriptions: Shatter afflictions + Manasurge + Shield + Shield + Movement. You can change these base on your preferences to stuff like Wild, Heroism etc.
Stats: Magic -> Willpower -> Cunning -> Constitution
Equipment: Spellcrit + Mana + Some detrimental effects resistance.
Early game:
- Do every t1 dungeon to get lvl 12 and have access to Disruption Shield
Mid game
- Nothing changes except for placing Arcane amplification drone before you combo
Late game
- Auto exploring is super dangerous. Put an arcane eye in corners. I still auto explored though. The chance to be one shotted is super low anyway.
- Improved combo with Orb of thaumaturgy
General playstyle
Keep your distance from everyone. If an enemy comes close walk away using infusion or teleport away with phase door.
If everything is on cooldown just bump up every shield with Aegis. Not even bosses can kill you with 8000+ damage shields on.
Once you have Arcane amplification drone, put it in front of enemies. It will act as an immortal target, impassable terrain and damage amplifier.
It's seriously good. A lot of times enemies will attack the drone wasting their talents while you kill them from afar.
In a narrow corridor enemies have no way to get close to you and every projectile is blocked.
Try to position yourself to damage both the target and the drone with every spell.
Your main spells will be lightning, chain lightning, and elemental array burst. Use shock and nova if you have nothing else to do.
A full late game combo: put the drone in front and the orb a bit far away. Use your 3 main spells. The rays come first.
The drone will be activated twice each turn, taking damage from both you and the orb.
This means your damage is basically multiplied by 4. And with 100% crit your burst is insane.
You don't have to worry about status conditions either.
You won't be hit with it with the drone, and if you do, there is always shatter afflictions, timeless and relentless pursuit.
My run
Through my whole run there were only 2 times when i was cornered and near dead. The fight against the pyromancer orc boss and the last bosses.
The rest of the run was super easy. I never even needed to use the full shield combo, the trademark of archmage.
In hindsight, i never used Time prison and Metaflow so the points in there are wasted.
Put them somewhere else like Temporal shield, Multicaster, Elemetal ray burst, Disperse magic etc.
Conclusion
Have fun! That is most important thing. Feel free to change anything you don't like.
There are a lot of ways to win after all.
Here is my insane roguelike win https://te4.org/characters/265002/tome/ ... 07dfdf2362 . So while unusual, it's by no means weak. I think wildfire is still better though.
Secondly, i am too lazy to write a full guide so i will just give you some opinions and tips.
Lastly, i am not a veteran so this might not be the most optimal build.
Pros:
+ Super burst. You can kill nearly anything within 3 turns (1 full combo)
+ AOE damage from afar, very effective mob cleaner
+ No melee can come close to you
+ Tanky as hell
+ Doesn't depend on powerful artifacts or escorts
Cons:
+ Lack sustainable damage, so the last bosses are a pain to kill.
+ Weak as hell early (< lv 12)
+ Can be one shotted quite easily if you run straight into a unique or boss without preparing shields
+ Super squishy when all shields are on cooldown
Race: Shalore - imo, the best race to use with archmage no matter the build. You can take drem to make the burst even scarier.
Prodigies: Arcane amplification drone + High Thaumaturgist evolution
Categories: Inscription -> Storm -> Inscription -> Meta (in order)
Inscriptions: Shatter afflictions + Manasurge + Shield + Shield + Movement. You can change these base on your preferences to stuff like Wild, Heroism etc.
Stats: Magic -> Willpower -> Cunning -> Constitution
Equipment: Spellcrit + Mana + Some detrimental effects resistance.
Early game:
- Do every t1 dungeon to get lvl 12 and have access to Disruption Shield
Mid game
- Nothing changes except for placing Arcane amplification drone before you combo
Late game
- Auto exploring is super dangerous. Put an arcane eye in corners. I still auto explored though. The chance to be one shotted is super low anyway.
- Improved combo with Orb of thaumaturgy
General playstyle
Keep your distance from everyone. If an enemy comes close walk away using infusion or teleport away with phase door.
If everything is on cooldown just bump up every shield with Aegis. Not even bosses can kill you with 8000+ damage shields on.
Once you have Arcane amplification drone, put it in front of enemies. It will act as an immortal target, impassable terrain and damage amplifier.
It's seriously good. A lot of times enemies will attack the drone wasting their talents while you kill them from afar.
In a narrow corridor enemies have no way to get close to you and every projectile is blocked.
Try to position yourself to damage both the target and the drone with every spell.
Your main spells will be lightning, chain lightning, and elemental array burst. Use shock and nova if you have nothing else to do.
A full late game combo: put the drone in front and the orb a bit far away. Use your 3 main spells. The rays come first.
The drone will be activated twice each turn, taking damage from both you and the orb.
This means your damage is basically multiplied by 4. And with 100% crit your burst is insane.
You don't have to worry about status conditions either.
You won't be hit with it with the drone, and if you do, there is always shatter afflictions, timeless and relentless pursuit.
My run
Through my whole run there were only 2 times when i was cornered and near dead. The fight against the pyromancer orc boss and the last bosses.
The rest of the run was super easy. I never even needed to use the full shield combo, the trademark of archmage.
In hindsight, i never used Time prison and Metaflow so the points in there are wasted.
Put them somewhere else like Temporal shield, Multicaster, Elemetal ray burst, Disperse magic etc.
Conclusion
Have fun! That is most important thing. Feel free to change anything you don't like.
There are a lot of ways to win after all.