Quick basic notes about minionless Necro 1.7b1
Posted: Wed Jul 15, 2020 11:23 am
So, miionles Necro can be build in a few ways, as a traditionalist I prefer darkness damage.
As such, buildis revolving around crossing 1 hp point as often as possible, and devouring @soul" as often as possible.
Reasons are:
Across the Veil skill, that deal free damage every time char's health points cross 1 hp point. I should note that damage does't happen instantly - instead it seem to happen at the end of the turn.
Grim Shadow gives us free damage and every time "soul" is ripped I guess only once per turn, also wording suggest it only works when you have less "soul" number then max? - at least description claims so, aside bugs.
Golden Age of Necromancy gives us INVULNERABILITY for 2 turns (aside bugs) every time character cross 1 hp threshhold.
Athernal Night is a heal of % of damage you deal at the end of turn - thus you will be crossing 1 hp point even more often!
Impending Doom could also trigger Grim Shadow damage ability every 2 turns.
Thus, building like this and supporting skills with Adept, I quite easily got to lvl45.
It's time to nerf?
PS However, no matter how I like Adept, the best pick for second prodidgy is Cauteraze, because nukes are the biggest threat for Necro, if he being eliminated in single powerful hit, then invulnerability form Golden Age of Necromancy never kicks in.
As such, buildis revolving around crossing 1 hp point as often as possible, and devouring @soul" as often as possible.
Reasons are:
Across the Veil skill, that deal free damage every time char's health points cross 1 hp point. I should note that damage does't happen instantly - instead it seem to happen at the end of the turn.
Grim Shadow gives us free damage and every time "soul" is ripped I guess only once per turn, also wording suggest it only works when you have less "soul" number then max? - at least description claims so, aside bugs.
Golden Age of Necromancy gives us INVULNERABILITY for 2 turns (aside bugs) every time character cross 1 hp threshhold.
Athernal Night is a heal of % of damage you deal at the end of turn - thus you will be crossing 1 hp point even more often!
Impending Doom could also trigger Grim Shadow damage ability every 2 turns.
Thus, building like this and supporting skills with Adept, I quite easily got to lvl45.
It's time to nerf?
PS However, no matter how I like Adept, the best pick for second prodidgy is Cauteraze, because nukes are the biggest threat for Necro, if he being eliminated in single powerful hit, then invulnerability form Golden Age of Necromancy never kicks in.