ROGGSUXX: Memorial for Rogue Guide
Posted: Mon Mar 04, 2019 6:03 am
UPDATE: 1.6 has nerfed expose weakness into the ground, there is now zero reason to play rogue. Go play like bulwark or something instead.
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Same happened to doomed, stone warden, temporal warden etc but on the other hand there are some small tweaks (for example racial talents) that make game more enjoyable. Overall gap between good and bad classes increased, not decreased.Arcvasti wrote:UPDATE: 1.6 has nerfed xxx into the ground, there is now zero reason to play zzz.
1.6 made a lot of good balancing changes and removing expose weakness' old effect was a very good balancing change. It was completely ridiculous, an absurd scaling violation and deserved to be tossed in the trash forever, which is has been. However, it was basically the only strong talent that rogue had and so now it does nothing at all. It's like removing unstoppable from berserker: it completely guts the class because it essentially has nothing else going for it. Rogue is still winnable on insane but like that's not a very high bar at all. Other classes were nerfed from 1.5 to 1.6, but the only drop in power comparable to Rogue's plummet from grace is Archmage's huge disruption shield nerf, which was also a very good and very needed change.ZyZ wrote:Same happened to doomed, stone warden, temporal warden etc but on the other hand there are some small tweaks (for example racial talents) that make game more enjoyable. Overall gap between good and bad classes increased, not decreased.Arcvasti wrote:UPDATE: 1.6 has nerfed xxx into the ground, there is now zero reason to play zzz.