marauder doubts
Posted: Sat Mar 16, 2013 1:19 am
trying to make a marauder build.
First thing i see is that i cant use cunning as strenght, so strength has to go up unlike rogue.
There are A LOT of line options, a little bit like the arcane blade.
Cunning up , yes or no? dex is a must , strength also, and obviously con, so how can u push cunning up?
Cunning / tactical has counter attack: combined with your high evasion,you could get a lot of free attacks.
Mobility is a problem since ur not stealthed (no line for marauder) so i see "step up" as a must. thats on "technique/battlefield . Also greater weapon focus benefits from dex.
Another option: momentun (increase in attack speed) is a posibility because combat veteran is unlocked so you can get + 2.5 sta everyturn.
On the generic side im not sure where to put points technique/conditioning doesnt sound so good ... maybe antimagic.
2 daggers or 1hd + dag ?
First thing i see is that i cant use cunning as strenght, so strength has to go up unlike rogue.
There are A LOT of line options, a little bit like the arcane blade.
Cunning up , yes or no? dex is a must , strength also, and obviously con, so how can u push cunning up?
Cunning / tactical has counter attack: combined with your high evasion,you could get a lot of free attacks.
Mobility is a problem since ur not stealthed (no line for marauder) so i see "step up" as a must. thats on "technique/battlefield . Also greater weapon focus benefits from dex.
Another option: momentun (increase in attack speed) is a posibility because combat veteran is unlocked so you can get + 2.5 sta everyturn.
On the generic side im not sure where to put points technique/conditioning doesnt sound so good ... maybe antimagic.
2 daggers or 1hd + dag ?