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stealth and bosses / uniques
Posted: Fri Feb 01, 2013 3:14 am
by sofocles
I got lucky this time and have a 100% chance of not breaking stealth... why do i still break stealth? why with bosses this is much more probable?
Re: stealth and bosses / uniques
Posted: Fri Feb 01, 2013 3:45 am
by lukep
Do you mean that you are being seen, or that the sustain is deactivating itself when you act?
If it's just being seen, then that's normal, and stealth isn't meant to be perfect.
If it's the sustain deactivating, do you have negative luck? Luck can change the chance of staying in stealth, including bringing it below 100% from Unseen Actions.
Re: stealth and bosses / uniques
Posted: Fri Feb 01, 2013 6:24 am
by Mewtarthio
If an enemy "notices you at the last moment," your Stealth gets broken, regardless of Unseen Actions.
Re: stealth and bosses / uniques
Posted: Fri Feb 01, 2013 12:26 pm
by sofocles
wow i didnt get that at all...
so the stealth score actually is very important even if you have a 100% unseen actions ,
any idea for high lvl mobs how much stealth score is enough to avoid loosing stealth?
Re: stealth and bosses / uniques
Posted: Fri Feb 01, 2013 8:31 pm
by SageAcrin
Stealth wasn't really designed with the concept of never losing it in mind.
You'd need 100 at least, and IIRC you still get spotted some around that point. So, think in that area, at least.
Re: stealth and bosses / uniques
Posted: Fri Feb 01, 2013 8:54 pm
by tiger_eye
Yeah, just mirroring what others have said: as currently designed, at the start of a melee attack, a check is made to see if the target can see through your stealth regardless of Unseen Actions, and stealth is broken if this fails. I suppose this should be clarified (or changed) in the talent description of Unseen Action, because right now it kinda lies.
If you have Unseen Actions at 100%, then you can probably set traps and fire a bow or sling to your hearts content without breaking stealth.
*edit*To clarify, if you attack an enemy that can see you, then you'll break stealth. It has been suggested that one should be able to tell which enemies can and cannot see the player on any given turn, such as having a yellow tactical border for enemies that can't see you.
Re: stealth and bosses / uniques
Posted: Sun Feb 03, 2013 7:18 am
by sofocles
U just gave me another idea!
Rogue stealth forget dual wielding all bow or sling... never breaks stealth? really? only checks for melee attack?
So i get the bonus to crits all the time...
mmm definetly worth checking